04-16-2012, 06:55 AM
I think it can be done (the spinning fan) models but I cant figure it out
I'm using blender to export to either md3 or iqm ...
but anytime I export xonotic doesn't show anything!
do I need to animate bones?
can I animate w/out bones?
is a texture required for it to appear (objs will show up fine with checkers)
here is my irc chat where I explained my steps ... yes I did actually get blender to export the iqms... and it still doesn't work
<hutty> :: installing iqm blender script
<hutty> ... they support like ... every verison of blender ... this iqm stuff is very well supported
<Morphed__> you can also convert half life 2 smds to iqm
<Morphed__> and valve have even better support
<hutty> .. i just crashed blender ... (not related to the export script)
<hutty> ... the laod factory settigns button doesn't work very well
<hutty> hmm... its not appearing in the add-on list
<hutty> must have copied it wrong ... blenders "install addon button worked"
<hutty> :: opening crappy test model
<hutty> ? in the export script there are a bunch of boxes... above the boxes there is a thing that says "Animations:" and then a text entry field ... what an I supposed to type in the box?
<hutty> "yes please"?
<hutty> "y"
<hutty> "yup"
<hutty> "of course"
<hutty> >.<
<hutty> oh ... its in the readme
<hutty> no i have to figure out how to save the animation as an action ... and then type the action name in the box ...
<hutty> oh ... its allready BubeAction.001 ... ha
<hutty> Cube ... not Bube
<hutty> ::exported as both obj and iqm
<hutty> Morphed__: what is the diffrence between misc_model and misc_gamemodel?
<Morphed__> model is built into map, game is spawned by gamecode like players or ammo boxes
<Ronan> more difficult question, what is the difference between misc_gamemodel and misc_clientmodel ?
<hutty> ::testing map now
<hutty> i would assume client model is ... client side only ... the server wouldn't be involved
<Morphed__> im guessing that clienmodel is clientside and gamemodel is serverside
<Morphed__> clientmodel is broken in some cases
<Ronan> okay ty, the entities description wasn't very clear
<Morphed__> its just guessing
--> hutty (~quassel@ppp-70-226-169-102.dsl.mdsnwi.ameritech.net) has joined #xonotic.editing
*** Mode #xonotic.editing +tnCN by stockholm.se.quakenet.org
* Channel #xonotic.editing created on Sun Mar 7 15:57:28 2010
<hutty> ... only one of the models showed up...
<hutty> (also xonotic crashed when I tried to make it unfull screen ad locked up my x server ... probably has something to do with the 4 hours on minecraft I playerearlier)
<hutty> anyways a few questions
<hutty> do I have to have a skeleton to animate? ... or can I just use keyframes...
<hutty> how do I spawn a misc_gamemodel from the xonotic console
<hutty> it seems all the turotials are on player models ... is it even possible to put an animated model in a map? (I have seen it done in alien arena ... but that is a diffrent engine ...)
<hutty> !! BLENDER ISN"T EXPORTING THE IQM AT ALL >.< AUAAHHHHGAAA
<-- CMSgt_Bacon (CMSgt_Baco@adsl-76-236-180-111.dsl.klmzmi.sbcglobal.net) has quit (Signed off)
<hutty> still doens't appear...
<hutty> im done with this for today ... I'll pester the forum people about this later ...
does anyone know how to do this?!?
I'm using blender to export to either md3 or iqm ...
but anytime I export xonotic doesn't show anything!
do I need to animate bones?
can I animate w/out bones?
is a texture required for it to appear (objs will show up fine with checkers)
here is my irc chat where I explained my steps ... yes I did actually get blender to export the iqms... and it still doesn't work
<hutty> :: installing iqm blender script
<hutty> ... they support like ... every verison of blender ... this iqm stuff is very well supported
<Morphed__> you can also convert half life 2 smds to iqm
<Morphed__> and valve have even better support
<hutty> .. i just crashed blender ... (not related to the export script)
<hutty> ... the laod factory settigns button doesn't work very well
<hutty> hmm... its not appearing in the add-on list
<hutty> must have copied it wrong ... blenders "install addon button worked"
<hutty> :: opening crappy test model
<hutty> ? in the export script there are a bunch of boxes... above the boxes there is a thing that says "Animations:" and then a text entry field ... what an I supposed to type in the box?
<hutty> "yes please"?
<hutty> "y"
<hutty> "yup"
<hutty> "of course"
<hutty> >.<
<hutty> oh ... its in the readme
<hutty> no i have to figure out how to save the animation as an action ... and then type the action name in the box ...
<hutty> oh ... its allready BubeAction.001 ... ha
<hutty> Cube ... not Bube
<hutty> ::exported as both obj and iqm
<hutty> Morphed__: what is the diffrence between misc_model and misc_gamemodel?
<Morphed__> model is built into map, game is spawned by gamecode like players or ammo boxes
<Ronan> more difficult question, what is the difference between misc_gamemodel and misc_clientmodel ?
<hutty> ::testing map now
<hutty> i would assume client model is ... client side only ... the server wouldn't be involved
<Morphed__> im guessing that clienmodel is clientside and gamemodel is serverside
<Morphed__> clientmodel is broken in some cases
<Ronan> okay ty, the entities description wasn't very clear
<Morphed__> its just guessing
--> hutty (~quassel@ppp-70-226-169-102.dsl.mdsnwi.ameritech.net) has joined #xonotic.editing
*** Mode #xonotic.editing +tnCN by stockholm.se.quakenet.org
* Channel #xonotic.editing created on Sun Mar 7 15:57:28 2010
<hutty> ... only one of the models showed up...
<hutty> (also xonotic crashed when I tried to make it unfull screen ad locked up my x server ... probably has something to do with the 4 hours on minecraft I playerearlier)
<hutty> anyways a few questions
<hutty> do I have to have a skeleton to animate? ... or can I just use keyframes...
<hutty> how do I spawn a misc_gamemodel from the xonotic console
<hutty> it seems all the turotials are on player models ... is it even possible to put an animated model in a map? (I have seen it done in alien arena ... but that is a diffrent engine ...)
<hutty> !! BLENDER ISN"T EXPORTING THE IQM AT ALL >.< AUAAHHHHGAAA
<-- CMSgt_Bacon (CMSgt_Baco@adsl-76-236-180-111.dsl.klmzmi.sbcglobal.net) has quit (Signed off)
<hutty> still doens't appear...
<hutty> im done with this for today ... I'll pester the forum people about this later ...
does anyone know how to do this?!?