EDIT: PROJECT DISCONTINUED.
Hey, I need your help!
As can be seen (and discussed) in the general thread about my tutorial campain, I have started working on small levels that can be played as a campaign and will teach new players the basics about Xonotic. Please read up on this subject there and post your own Great Ideas here in this thread (if you have any ).
NOTE: This is a brainstorm thread. This means:
As an example: I have made one small concept map that is about item pickup. Between the start and finish there is a hurt brush that takes 100 health. This means you can not make it to the finish without dying. Down some stairs is a mega health. Easy to find, but not clearly in sight. After picking up the megahealth the hurt trigger does not kill you anymore and you can finish and go on to the next level.
Hey, I need your help!
As can be seen (and discussed) in the general thread about my tutorial campain, I have started working on small levels that can be played as a campaign and will teach new players the basics about Xonotic. Please read up on this subject there and post your own Great Ideas here in this thread (if you have any ).
NOTE: This is a brainstorm thread. This means:
- You're allowed to think out of the box and come up with any idea you want. Please keep in mind though, that I am no coder. If you think that something can not be done in Xonotic right now, feel free te mention it anyway. There might always be a way around a certain limitation.
- Read through other people's ideas to see if your idea has already been mentioned.
- Do not judge previous ideas in the thread, either positively or negatively. You can use other people's ideas and give your own version of it "Instead of [X] I would do [Z]". You can also expand upon ideas or use them as inspiration for your own idea.
As an example: I have made one small concept map that is about item pickup. Between the start and finish there is a hurt brush that takes 100 health. This means you can not make it to the finish without dying. Down some stairs is a mega health. Easy to find, but not clearly in sight. After picking up the megahealth the hurt trigger does not kill you anymore and you can finish and go on to the next level.
"Yes, there was a spambot some time ago on these forums." - aa