Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Including training videos in the game

#1
Games with complexity such as this one benefit greatly from having videos for learning gameplay mechanics easily accessible to the player. In the game's current state, it's not uncommon for most new players to not utilize even the most basic movement techniques and especially your more advanced weapon handling ones until your more experienced players tell them how to pull them off. I'm thinking a couple of training videos demonstrating your basic movement techniques as well as ones that demonstrate how the weapons work would greatly benefit new players (and the community as a whole really) and better help newcomers understand the gameplay mechanics and reduce the possibility of new players getting frustrated to the point of quitting the game entirely. Currently as it is, newer players jump into the fire completely clueless and get steamrolled by players using techniques that are completely alien to them.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

#2
Can't be done easily. Either we make special demos (but then that is FPS dependent, needs special maps entities to trigger voice over messages etc.), or somebody hs to implement mpeg playback into darkplaces (darkplaces video format can't play sound), but divVerent would rather rewrite the whole game from scratch than even trying to implement it (it's that hard, yes).
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

#3
I think it would be more effective to have something like the old Nexuiz tutorial, this way you can actually perform the various tasks and you get a feedback on whether you are doing it properly (ie: reach the next room)
Reply

#4
Yes, a tutorial map is the best way to handle this.
[Image: 12766.png]
Sucks at weapons
Reply

#5
I like the Quake live approach
A guided tour through a map including explanations of Items jump pads etc. followed by a short match against the guide.
How to Englich?
Reply

#6
Don't forget the Nexuiz in-depth YouTube channel. There's some piece of explanation there regarding tips for very basic up to not so basic techniques. Maybe we should advertise this more?
[Image: BSF48.png][Image: HMITP48.png][Image: S48.png][Image: TLT48.png]
Reply

#7
(10-15-2013, 10:30 AM)CuBe0wL Wrote: Can't be done easily. Either we make special demos (but then that is FPS dependent, needs special maps entities to trigger voice over messages etc.), or somebody hs to implement mpeg playback into darkplaces (darkplaces video format can't play sound), but divVerent would rather rewrite the whole game from scratch than even trying to implement it (it's that hard, yes).

Daaaamn

(10-15-2013, 10:32 AM)Melanosuchus Wrote: I think it would be more effective to have something like the old Nexuiz tutorial, this way you can actually perform the various tasks and you get a feedback on whether you are doing it properly (ie: reach the next room)

This would probably be the best way to do it.

(10-16-2013, 04:09 AM)unfa Wrote: Don't forget the Nexuiz in-depth YouTube channel. There's some piece of explanation there regarding tips for very basic up to not so basic techniques. Maybe we should advertise this more?

It would probably be a good idea to start making videos similar to these after Xonotic hits 1.0.

(10-15-2013, 03:48 PM)cvcxc Wrote: I like the Quake live approach
A guided tour through a map including explanations of Items jump pads etc. followed by a short match against the guide.

That is one thing that Quake Live got right.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

#8
I will try to dive into helping with a tutorial map or demo or whatever soon, and I'm confident we'll be able to make something like that happen. I just have to finish another task first, but rest assured, there WILL be some sort of tutorial at some point.
[Image: 249.png] Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out my Newbie Corner!
<ZeRoQL> i think i got 1 proper quad and that cunt halogen fuck me over with a laser
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
Lightbulb [SUGGESTION] A NEW GAME MODE - HIDE AND SEEK! Kotangens 5 1,115 07-30-2020, 01:30 PM
Last Post: Kotangens
  [SUGGESTION] Single Player Tutorial Game(s) Space Ace 63 12,278 05-12-2020, 09:10 AM
Last Post: _para
  [SUGGESTION] Relic Duels (game mode) munyul 7 2,520 02-11-2018, 11:38 AM
Last Post: Lyberta
  [FIXED] Handle non-ASCII characters on http://dpmaster.deathmask.net/?game=xonotic Antares* 5 2,310 06-27-2017, 06:41 PM
Last Post: -z-
  [SUGGESTION] Different Input Key Settings for different Game Modes Magician 1 1,741 03-07-2017, 10:41 AM
Last Post: -z-
  [SUGGESTION] Match making/game schduler end user 6 3,273 07-05-2016, 09:56 AM
Last Post: end user
  [SUGGESTION] Lua scripting for the game? darkhog 2 2,530 09-05-2015, 05:33 PM
Last Post: TimePath
  [SUGGESTION] a sub-forum for user and game server admin communication BuddyFriendGuy 6 3,462 09-04-2015, 02:12 AM
Last Post: BuddyFriendGuy
  [SUGGESTION] A game package should contain all needed components kanatov 2 3,026 03-10-2015, 10:58 PM
Last Post: kanatov
  [SUGGESTION] Make game knowledge/info more obvious - i.e. tips Archer 7 7,376 01-21-2015, 02:03 AM
Last Post: Mr. Bougo

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-