There hasn't been much more feedback to consider, and I'm mostly working on new maps these days so I think it's time to call this one done .
map-epsilon.pk3
Final Release
- Added a couple of portal hints for performance.
Beta 5 - Changes
- Raised ceiling for 2nd level in cooling room
- Removed mega-armour, replaced it with a 50 armour towards the far end of the yard (where the Hagar and 50hp were)
- Hagar moved to where the mega-armour was
- Nex has been moved up to replace the Devastator
- Tweaked shard placement.
- Added control points to support Domination
- Enabled a few more gametypes in the mapinfo
- .map file and GPLv2 license now included in the .pk3
Beta 4 - Changes
- Added back a handful of crates + an angled ledge to allow trickjumping up to the upper deck area from the stairs room.
- Megahealth now located in the underwater chamber, much riskier to go for.
- Far end of the yard area now has some crates for cover.
- Re-arranged weapons and items to see if this works better for balance reasons.
- Tweaked some doorways / passages to streamline movement.
- Alcove above the stairs has been redone with a much nicer visual feel
- Several other bits of visual flair added around the level.
- Strip lighting now uses surfacelights for a more consistent lighting effect.
- Some odd cleanups.
Beta 3 - Changes
- Removed the crates under the stairs.
- Added a sound effect to the warp zones.
- Explicitly placed the map under GPLv2 license.
- Uploaded the map source to GitHub (https://github.com/AdamLuchjenbroers/map-epsilon)
Beta 2 - Changes
- All light alcoves now full-clipped
- Under large stairs area now filled with crates
- Under small stairs area now clipped off
- Above ramparts in the yard is now clipped off.
- Removed a lot of excess ammo / health items.
- Arc relocated to old MG site
- MG removed.
- Window area appearance has been significantly changed.
- Power Room -> Mega Armour corridor widened.
- Roof of both tunnel side areas has been raised.
- Added plinths or other decoration for weapon, MH and MA locations.
- Window cover added to Yard -> MA Corridor.
- Some additional decoration / trim added to yard area.
- Added additional gametypes to .mapinfo
Would love reviews / comments / suggestions.
map-epsilon.pk3
Final Release
- Added a couple of portal hints for performance.
Beta 5 - Changes
- Raised ceiling for 2nd level in cooling room
- Removed mega-armour, replaced it with a 50 armour towards the far end of the yard (where the Hagar and 50hp were)
- Hagar moved to where the mega-armour was
- Nex has been moved up to replace the Devastator
- Tweaked shard placement.
- Added control points to support Domination
- Enabled a few more gametypes in the mapinfo
- .map file and GPLv2 license now included in the .pk3
Beta 4 - Changes
- Added back a handful of crates + an angled ledge to allow trickjumping up to the upper deck area from the stairs room.
- Megahealth now located in the underwater chamber, much riskier to go for.
- Far end of the yard area now has some crates for cover.
- Re-arranged weapons and items to see if this works better for balance reasons.
- Tweaked some doorways / passages to streamline movement.
- Alcove above the stairs has been redone with a much nicer visual feel
- Several other bits of visual flair added around the level.
- Strip lighting now uses surfacelights for a more consistent lighting effect.
- Some odd cleanups.
Beta 3 - Changes
- Removed the crates under the stairs.
- Added a sound effect to the warp zones.
- Explicitly placed the map under GPLv2 license.
- Uploaded the map source to GitHub (https://github.com/AdamLuchjenbroers/map-epsilon)
Beta 2 - Changes
- All light alcoves now full-clipped
- Under large stairs area now filled with crates
- Under small stairs area now clipped off
- Above ramparts in the yard is now clipped off.
- Removed a lot of excess ammo / health items.
- Arc relocated to old MG site
- MG removed.
- Window area appearance has been significantly changed.
- Power Room -> Mega Armour corridor widened.
- Roof of both tunnel side areas has been raised.
- Added plinths or other decoration for weapon, MH and MA locations.
- Window cover added to Yard -> MA Corridor.
- Some additional decoration / trim added to yard area.
- Added additional gametypes to .mapinfo
Would love reviews / comments / suggestions.