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[NEED HELP] Exec XonoticMod.cfg (or ruleset-kota)

#1
If you want test my mod: (confusing, I know)
Name - XonoticMod.cfg


Code:
g_balance_arc_beam_ammo 5;g_balance_arc_beam_damage 150; g_balance_arc_beam_animtime 1; g_balance_arc_beam_botaimlifetime 1.05; g_balance_arc_beam_botaimspeed 2000;g_balance_arc_beam_heat 5;g_balance_arc_beam_degreespersegment 0;g_balance_arc_beam_distancepersegment 1;g_balance_arc_beam_falloff_mindist 9000; g_balance_arc_beam_falloff_maxdist 9500; g_balance_arc_beam_falloff_halflifedist 1; g_balance_arc_beam_healing_amax 25; g_balance_arc_beam_healing_aps 25; g_balance_arc_beam_healing_hmax 200; g_balance_arc_beam_healing_hps 25; g_balance_arc_beam_maxangle 5; g_balance_arc_beam_nonplayerdamage 100; g_balance_arc_beam_returnspeed 10;g_balance_arc_beam_tightness 0.5;g_balance_arc_beam_force 500; g_balance_arc_beam_range 10000; g_balance_arc_beam_refire 0.05; g_balance_arc_bolt 1;g_balance_arc_bolt_ammo 1; g_balance_arc_bolt_damage 8; g_balance_arc_bolt_damageforcescale 1.5;g_balance_arc_bolt_force 85; g_balance_arc_bolt_radius 15; g_balance_arc_bolt_refire 0.05; g_balance_arc_bolt_speed 1000;g_balance_arc_bolt_edgedamage 0;g_balance_arc_bolt_health 0; g_balance_arc_bolt_lifetime 1;g_balance_arc_bolt_spread 0.02; g_balance_arc_cooldown 5; g_balance_arc_cooldown_release 5; g_balance_arc_overheat_max 6; g_balance_arc_overheat_min 4;g_balance_arc_switchdelay_drop 0.3; g_balance_arc_switchdelay_raise 0.1;
g_balance_blaster_primary_animtime 0.4;g_balance_blaster_primary_force 250;g_balance_blaster_primary_edgedamage 30;g_balance_blaster_primary_damage 35; g_balance_blaster_primary_lifetime 8;g_balance_blaster_primary_delay 0.05; g_balance_blaster_primary_refire 0.45; g_balance_blaster_primary_speed 9000;g_balance_blaster_primary_force_zscale 0.9;g_balance_blaster_primary_spread 0.01;g_balance_blaster_primary_radius 120;g_balance_blaster_secondary_animtime 0.15; g_balance_blaster_secondary_damage 10; g_balance_blaster_secondary_radius 25;g_balance_blaster_secondary_delay 0.02; g_balance_blaster_secondary_edgedamage 5;g_balance_blaster_secondary_refire 0.15; g_balance_blaster_secondary_speed 7500; g_balance_blaster_secondary_force -70; g_balance_blaster_secondary_spread 0.07;g_balance_blaster_secondary_lifetime 0.7;g_balance_blaster_secondary_force_zscale 2; g_balance_blaster_secondary 1; g_balance_blaster_switchdelay_drop 0; g_balance_blaster_switchdelay_raise 0; g_balance_blaster_primary_shotangle 1; g_balance_blaster_secondary_shotangle 1;
g_balance_crylink_primary_ammo 3; g_balance_crylink_primary_animtime 0.2; g_balance_crylink_primary_bounces 0;g_balance_crylink_primary_edgedamage 4;g_balance_crylink_primary_damage 7; g_balance_crylink_primary_force -75; g_balance_crylink_primary_joindelay 0;g_balance_crylink_primary_joinexplode 0; g_balance_crylink_primary_joinspread 0; g_balance_crylink_primary_refire 0.053334; g_balance_crylink_primary_speed 5500;g_balance_crylink_primary_shots 2;g_balance_crylink_primary_radius 30;g_balance_crylink_primary_spread 0.05;g_balance_crylink_primary_middle_lifetime 0;g_balance_crylink_primary_linkexplode 0;g_balance_crylink_primary_middle_fadetime 0.02;g_balance_crylink_primary_other_lifetime 0;g_balance_crylink_primary_other_fadetime 4.4;g_balance_crylink_reload_ammo 33; g_balance_crylink_reload_time 0.2; g_balance_crylink_secondary_ammo 6.6; g_balance_crylink_secondary_animtime 0.4; g_balance_crylink_secondary_bouncedamagefactor 1.5;g_balance_crylink_secondary_bounces 1; g_balance_crylink_secondary_damage 6;g_balance_crylink_secondary_joinexplode 1;g_balance_crylink_secondary_force 150; g_balance_crylink_secondary_refire 0.156668; g_balance_crylink_secondary_linkexplode 0;g_balance_crylink_secondary_shots 3; g_balance_crylink_secondary_speed 3500; g_balance_crylink_secondary_edgedamage 5;g_balance_crylink_secondary_radius 25;g_balance_crylink_secondary_spread 0.12;g_balance_crylink_switchdelay_drop 0.7;g_balance_crylink_switchdelay_raise 0.5;g_balance_crylink_secondary_middle_lifetime 0;g_balance_crylink_secondary_middle_fadetime 0.5;g_balance_crylink_secondary_other_lifetime 0.1;g_balance_crylink_secondary_other_fadetime 0.9; g_balance_crylink_secondary_spreadtype 0;
g_balance_devastator_damage 105; g_balance_devastator_damageforcescale 0.85;g_balance_devastator_health 25;g_balance_devastator_reload_ammo 15;g_balance_devastator_reload_time 1.35;g_balance_devastator_edgedamage 90;g_balance_devastator_detonatedelay 0.11; g_balance_devastator_animtime 0.1;g_balance_devastator_force 340; g_balance_devastator_ammo 7.5;g_balance_devastator_guidedelay 0.1; g_balance_devastator_guidegoal 524544; g_balance_devastator_radius 50; g_balance_devastator_refire 0.1; g_balance_devastator_remote_damage 75; g_balance_devastator_guidestop 1;g_balance_devastator_remote_force 450; g_balance_devastator_guiderate 2048; g_balance_devastator_guideratedelay 0.1;g_balance_devastator_remote_edgedamage 60;g_balance_devastator_remote_radius 75;g_balance_devastator_remote_jump 1; g_balance_devastator_remote_jump_damage 75; g_balance_devastator_remote_jump_force 400;g_balance_devastator_remote_jump_radius 55; g_balance_devastator_remote_jump_velocity_z_add 600; g_balance_devastator_remote_jump_velocity_z_min 1000; g_balance_devastator_remote_jump_velocity_z_max 1600;g_balance_devastator_speed 4000; g_balance_devastator_speedaccel 2000; g_balance_devastator_speedstart 360; g_balance_devastator_lifetime 1.4; g_balance_devastator_switchdelay_drop 0.7; g_balance_devastator_switchdelay_raise 0.5;
g_balance_electro_primary_ammo 0.5;g_balance_electro_primary_lifetime 10;g_balance_electro_primary_animtime 0;g_balance_electro_primary_comboradius 45;g_balance_electro_primary_damage 7;g_balance_electro_primary_midaircombo_enemy 0; g_balance_electro_primary_midaircombo_explode 0; g_balance_electro_primary_midaircombo_teammate 0; g_balance_electro_primary_midaircombo_interval 1.5;g_balance_electro_primary_midaircombo_radius 30; g_balance_electro_primary_midaircombo_speed 1500; g_balance_electro_primary_midaircombo_own 0;;g_balance_electro_primary_force 110; g_balance_electro_primary_radius 7;g_balance_electro_primary_edgedamage 6;g_balance_electro_primary_refire 0; g_balance_electro_primary_speed 4500; g_balance_electro_primary_spread 0.09; g_balance_electro_reload_ammo 5; g_balance_electro_reload_time 1; g_balance_electro_secondary_ammo 1.25; g_balance_electro_secondary_animtime 0.5; g_balance_electro_secondary_radius 5;g_balance_electro_secondary_count 4; g_balance_electro_secondary_damage 30; g_balance_electro_secondary_damagedbycontents 3; g_balance_electro_secondary_damageforcescale 1.5;g_balance_electro_secondary_edgedamage 25;g_balance_electro_secondary_health 0; g_balance_electro_secondary_speed_z 50;g_balance_electro_secondary_force 125;g_balance_electro_secondary_bouncestop 0; g_balance_electro_secondary_bouncefactor 0.5; g_balance_electro_secondary_lifetime 10.4;g_balance_electro_secondary_refire2 1;g_balance_electro_secondary_refire 0.5 ;g_balance_electro_secondary_speed 3900; g_balance_electro_secondary_spread 0.015;g_balance_electro_secondary_speed_up 60; g_balance_electro_switchdelay_drop 0.7;g_balance_electro_switchdelay_raise 0.6; g_balance_electro_combo_comboradius 0; g_balance_electro_combo_speed 1000;g_balance_electro_combo_damage 35; g_balance_electro_combo_edgedamage 30;g_balance_electro_combo_comboradius_thruwall 0;g_balance_electro_combo_safeammocheck 0;g_balance_electro_combo_force 200; g_balance_electro_combo_radius 50;
g_balance_fireball_primary_animtime 0.0875;g_balance_fireball_primary_damage 140;g_balance_fireball_primary_bfgdamage 125;g_balance_fireball_primary_bfgforce -500; g_balance_fireball_primary_bfgradius 256; g_balance_fireball_primary_force 500; g_balance_fireball_primary_lifetime 30; g_balance_fireball_primary_refire 1.1; g_balance_fireball_primary_refire2 2.1; g_balance_fireball_primary_speed 3900;g_balance_fireball_primary_laserdamage 75; g_balance_fireball_primary_spread 0.03; g_balance_fireball_primary_damageforcescale 1; g_balance_fireball_primary_edgedamage 80;g_balance_fireball_primary_health 200;g_balance_fireball_primary_radius 256;g_balance_fireball_primary_laseredgedamage 50;g_balance_fireball_primary_laserradius 256; g_balance_fireball_primary_laserburntime 0.3;g_balance_fireball_secondary_animtime 0.2; g_balance_fireball_secondary_spread 0.05;g_balance_fireball_secondary_laserdamage 35;g_balance_fireball_secondary_damageforcescale 2;g_balance_fireball_secondary_laserradius 80; g_balance_fireball_secondary_laseredgedamage 25;g_balance_fireball_secondary_speed_z 1;g_balance_fireball_secondary_laserburntime 0.1;g_balance_fireball_secondary_damage 30; g_balance_fireball_secondary_damagetime 0.7; g_balance_fireball_secondary_lifetime 0.75; g_balance_fireball_secondary_refire 0.25; g_balance_fireball_secondary_speed 5500; g_balance_fireball_secondary_speed_up 200; g_balance_fireball_switchdelay_drop 0.8; g_balance_fireball_switchdelay_raise 1;
g_balance_grapplehook_health 20; g_balance_grapplehook_speed_fly 6500; g_balance_grapplehook_speed_pull 1050; g_balance_grapplehook_stretch 25; g_balance_grapplehook_gravity 10;
g_balance_hagar_primary_ammo 0.5; g_balance_hagar_primary_damage 15; g_balance_hagar_primary_force 55; g_balance_hagar_primary_refire 0.166655643;g_balance_hagar_primary_lifetime 1.1; g_balance_hagar_primary_radius 65; g_balance_hagar_primary_speed 4500; g_balance_hagar_primary_spread 0.07;g_balance_hagar_reload_ammo 15; g_balance_hagar_reload_time 1; g_balance_hagar_secondary_damage 15; g_balance_hagar_secondary_load_hold 0.1; g_balance_hagar_secondary_load_abort 0;g_balance_hagar_secondary_load_max 3; g_balance_hagar_secondary_load_speed 0; g_balance_hagar_secondary_load_spread 0.005; g_balance_hagar_secondary_ammo 0.5;g_balance_hagar_secondary_radius 18; g_balance_hagar_secondary_refire 0.35; g_balance_hagar_secondary_speed 7000; g_balance_hagar_switchdelay_drop 0.15; g_balance_hagar_switchdelay_raise 0.12;
g_balance_hlac_primary_damage 55; g_balance_hlac_primary_lifetime 9; g_balance_hlac_primary_radius 35; g_balance_hlac_primary_edgedamage 70;g_balance_hlac_primary_refire 0.6; g_balance_hlac_primary_animtime 0.1; g_balance_hlac_primary_force 200;g_balance_hlac_primary_speed 17500; g_balance_hlac_primary_spread_add -0.0075; g_balance_hlac_primary_spread_crouchmod 0.15; g_balance_hlac_primary_spread_max 0.06; g_balance_hlac_primary_spread_min 0.06; g_balance_hlac_primary_ammo 3;g_balance_hlac_reload_ammo 30; g_balance_hlac_reload_time 2.7; g_balance_hlac_secondary_ammo 1; g_balance_hlac_secondary_animtime 0.2; g_balance_hlac_secondary_edgedamage 0; g_balance_hlac_secondary_speed 4000;g_balance_hlac_secondary_damage 10; g_balance_hlac_secondary_lifetime 9; g_balance_hlac_secondary_force 75; g_balance_hlac_secondary_radius 20;g_balance_hlac_secondary_refire 0.2; g_balance_hlac_secondary_shots 2; g_balance_hlac_secondary_spread 0.05;g_balance_hlac_secondary_spread_crouchmod 0;g_balance_hlac_switchdelay_drop 1; g_balance_hlac_switchdelay_raise 1.2;
g_balance_okhmg_primary_ammo 1; g_balance_okhmg_primary_damage 15; g_balance_okhmg_primary_refire 0.03; g_balance_okhmg_reload_ammo 3; g_balance_okhmg_reload_time 0.25; g_balance_okhmg_primary_spread_add -0.001; g_balance_okhmg_primary_spread_max 0.002; g_balance_okhmg_primary_spread_min 0.002; g_balance_okhmg_primary_solidpenetration 64; g_balance_okhmg_switchdelay_drop 0.75; g_balance_okhmg_switchdelay_raise 0.5; g_balance_okhmg_secondary_ammo 0.25; g_balance_okhmg_secondary_animtime 0.05; g_balance_okhmg_secondary_damage 10; g_balance_okhmg_secondary_delay 0.02; g_balance_okhmg_secondary_force 200; g_balance_okhmg_secondary_radius 25; g_balance_okhmg_secondary_lifetime 1; g_balance_okhmg_secondary_refire 0.15; g_balance_okhmg_secondary_spread 0.01; g_balance_okhmg_secondary_speed 7500;
g_balance_hook_primary_ammo 0; g_balance_hook_primary_animtime 0.27;g_balance_hook_primary_hooked_ammo 0; g_balance_hook_primary_hooked_time_free 3; g_balance_hook_primary_hooked_time_max 3;g_balance_hook_primary_refire 0.35; g_balance_hook_secondary_damage 10; g_balance_hook_secondary_duration 1.5; g_balance_hook_secondary_force -3500; g_balance_hook_secondary_gravity 0;g_balance_hook_secondary_lifetime 1; g_balance_hook_secondary_power 10; g_balance_hook_secondary_radius 512; g_balance_hook_secondary_refire 1.5; g_balance_hook_secondary_speed 25; g_balance_hook_switchdelay_drop 0.1; g_balance_hook_switchdelay_raise 0.1; g_balance_hook_weaponstart 1; g_balance_hook_weaponthrowable 0;
g_balance_machinegun_burst 8; g_balance_machinegun_burst_ammo 4; g_balance_machinegun_burst_animtime 0.35; g_balance_machinegun_burst_refire 0; g_balance_machinegun_burst_refire2 1; g_balance_machinegun_burst_spread 0.09 ;g_balance_machinegun_first_ammo 0; g_balance_machinegun_first_damage 4; g_balance_machinegun_first_force 35; g_balance_machinegun_first_refire 0; g_balance_machinegun_first_spread 0; g_balance_machinegun_reload_ammo 4;g_balance_machinegun_sustained_ammo 2;g_balance_machinegun_reload_time 0.07; g_balance_machinegun_solidpenetration 20.5; g_balance_machinegun_sustained_damage 12; g_balance_machinegun_sustained_force 15; g_balance_machinegun_sustained_refire 0.1825; g_balance_machinegun_sustained_spread 0.06; g_balance_machinegun_spread_add 0.05; g_balance_machinegun_spread_max 0.15; g_balance_machinegun_spread_min 0.001; g_balance_machinegun_switchdelay_drop 0.35; g_balance_machinegun_switchdelay_raise 0.65
g_balance_minelayer_ammo 2; g_balance_minelayer_animtime 0.45;g_balance_minelayer_damage 30; g_balance_minelayer_detonatedelay 0.02; g_balance_minelayer_lifetime 60; g_balance_minelayer_limit 5; g_balance_minelayer_proximityradius 200; g_balance_minelayer_refire 0.8; g_balance_minelayer_remote_damage 20; g_balance_minelayer_remote_force 200; g_balance_minelayer_remote_radius 75; g_balance_minelayer_speed 3400; g_balance_minelayer_switchdelay_drop 0.5; g_balance_minelayer_switchdelay_raise 0.3; g_balance_minelayer_reload_ammo 10; g_balance_minelayer_reload_time 1.6; g_balance_minelayer_radius 200;
g_balance_mortar_primary_animtime 0.25; g_balance_mortar_primary_ammo 4;g_balance_mortar_primary_damage 75; g_balance_mortar_primary_lifetime 2; g_balance_mortar_primary_radius 145; g_balance_mortar_primary_refire 0.75; g_balance_mortar_primary_speed 1250; g_balance_mortar_primary_speed_up -150; g_balance_mortar_primary_type 1; g_balance_mortar_reload_ammo 20; g_balance_mortar_reload_time 1.5;g_balance_mortar_secondary_animtime 0.1;g_balance_mortar_secondary_ammo 1; g_balance_mortar_secondary_refire 0.13; g_balance_mortar_secondary_type 0; g_balance_mortar_secondary_speed 25000;g_balance_mortar_secondary_speed_up 0;g_balance_mortar_secondary_damage 15; g_balance_mortar_secondary_radius 15; g_balance_mortar_secondary_force 25; g_balance_mortar_secondary_spread 0.062
g_balance_porto_primary_refire 1;g_balance_porto_primary_lifetime 60;g_balance_porto_primary_animtime 0.6;g_balance_porto_primary_speed 26000; g_balance_porto_secondary_lifetime 60; g_balance_porto_secondary_animtime 0.7;g_balance_porto_secondary_refire 1; g_balance_porto_secondary_speed 26000;g_balance_porto_switchdelay_drop 0.4; g_balance_porto_switchdelay_raise 0.3; g_balance_portal_lifetime 120; g_balance_portal_health 500;
g_balance_rifle_primary_damage 25; g_balance_rifle_primary_shots 3;g_balance_rifle_primary_spread 0.000001;g_balance_rifle_primary_tracer 2;;g_balance_rifle_primary_ammo 15;g_balance_rifle_primary_animtime 0.25;g_balance_rifle_primary_force 250; g_balance_rifle_primary_refire 1; g_balance_rifle_primary_solidpenetration 99500000;g_balance_rifle_reload_ammo 90;g_balance_rifle_reload_time 3;g_balance_rifle_secondary_animtime 0.7; g_balance_rifle_secondary_ammo 15;g_balance_rifle_secondary_damage 7.5;g_balance_rifle_secondary_force 75; g_balance_rifle_secondary_refire 0.75; g_balance_rifle_secondary_tracer 2;g_balance_rifle_secondary_shots 10; g_balance_rifle_secondary_solidpenetration 90; g_balance_rifle_secondary_spread 0.1; g_balance_rifle_switchdelay_drop 0.8; g_balance_rifle_switchdelay_raise 0.1;
g_balance_okrpc_primary_animtime 0.35; g_balance_okrpc_primary_refire 0.67;g_balance_okrpc_primary_damage 80; g_balance_okrpc_primary_damage2 150; g_balance_okrpc_primary_edgedamage 75;g_balance_okrpc_primary_force 750; g_balance_okrpc_primary_lifetime 3.4; g_balance_okrpc_primary_health 100;g_balance_okrpc_primary_damageforcescale 1;g_balance_okrpc_primary_radius 150; g_balance_okrpc_reload_ammo 9; g_balance_okrpc_reload_time 2;g_balance_okrpc_primary_speed 900; g_balance_okrpc_primary_speedaccel 9000; g_balance_okrpc_switchdelay_drop 0.3; g_balance_okrpc_switchdelay_raise 1.5; g_balance_okrpc_primary_ammo 3; g_balance_okrpc_secondary_animtime 0.35; g_balance_okrpc_secondary_ammo 0.9;g_balance_okrpc_secondary_damage 45;g_balance_okrpc_secondary_edgedamage 25; g_balance_okrpc_secondary_delay 0.01; g_balance_okrpc_secondary_force 50; g_balance_okrpc_secondary_radius 25; g_balance_okrpc_secondary_lifetime 0.8; g_balance_okrpc_secondary_refire 0.8; g_balance_okrpc_secondary_spread 0.01; g_balance_okrpc_secondary_speed 6250; g_balance_okrpc_secondary_shotangle 1; g_balance_okrpc_secondary_force_zscale 1.15; g_balance_okrpc_secondary_refire_type 0;
g_balance_seeker_flac_ammo 2.5; g_balance_seeker_flac_damage 45; g_balance_seeker_flac_radius 15; g_balance_seeker_flac_refire 0.75;g_balance_seeker_flac_animtime 0.15; g_balance_seeker_flac_edgedamage 0;g_balance_seeker_flac_force 300;g_balance_seeker_flac_lifetime_rand 0.7;g_balance_seeker_flac_speed 26500; g_balance_seeker_flac_speed_z 500;g_balance_seeker_flac_speed_up 0; g_balance_seeker_flac_spread 0; g_balance_seeker_flac_lifetime 10;g_balance_seeker_missile_accel 25000;g_balance_seeker_reload_ammo 50; g_balance_seeker_reload_time 2.2;g_balance_seeker_missile_radius 50; g_balance_seeker_missile_proxy 1; g_balance_seeker_missile_proxy_maxrange 75; g_balance_seeker_missile_proxy_delay 0.01;g_balance_seeker_missile_ammo 0.6;g_balance_seeker_missile_animtime 0; g_balance_seeker_missile_smart_mindist 25; g_balance_seeker_missile_smart_trace_max 1100; g_balance_seeker_missile_smart_trace_min 1100;g_balance_seeker_missile_count 2; g_balance_seeker_missile_damage 5; g_balance_seeker_missile_damageforcescale 3.25;g_balance_seeker_missile_decel 24000; g_balance_seeker_missile_edgedamage 0; g_balance_seeker_missile_force 15; g_balance_seeker_missile_health 30; g_balance_seeker_missile_lifetime 1; ;g_balance_seeker_missile_delay 1; g_balance_seeker_missile_refire 0.5; g_balance_seeker_missile_speed 3900; g_balance_seeker_missile_speed_max 4000; g_balance_seeker_missile_speed_z -5 ; g_balance_seeker_missile_spread 0.25; g_balance_seeker_missile_turnrate 0.15;g_balance_seeker_missile_speed_up 0; g_balance_seeker_switchdelay_drop 1; g_balance_seeker_switchdelay_raise 1; g_balance_seeker_tag_ammo 0.25; g_balance_seeker_tag_health 0; g_balance_seeker_tag_refire 0.06; g_balance_seeker_tag_animtime 0.05; g_balance_seeker_tag_damageforcescale 0.15; g_balance_seeker_tag_spread 0.045;g_balance_seeker_tag_lifetime 30; g_balance_seeker_tag_speed 51290000;
g_balance_selfdamagepercent 0.001;
g_balance_shockwave_blast_animtime 0.65; g_balance_shockwave_blast_damage 30; g_balance_shockwave_blast_force 105; g_balance_shockwave_blast_edgedamage 30;g_balance_shockwave_blast_force_forwardbias 60; g_balance_shockwave_blast_force_zscale 1.15; g_balance_shockwave_blast_jump_damage 5; g_balance_shockwave_blast_jump_edgedamage 5;g_balance_shockwave_blast_jump_force_velocitybias -0.7;g_balance_shockwave_blast_jump_force_zscale 0.01; g_balance_shockwave_blast_jump_multiplier_accuracy 0.9; g_balance_shockwave_blast_jump_multiplier_distance 0.9;g_balance_shockwave_blast_jump_multiplier_min 3;g_balance_shockwave_blast_jump_force 77; g_balance_shockwave_blast_jump_radius 20; g_balance_shockwave_blast_distance 2500;g_balance_shockwave_blast_multiplier_accuracy 0.9; g_balance_shockwave_blast_multiplier_min 1;g_balance_shockwave_blast_multiplier_distance 0.9; g_balance_shockwave_blast_refire 1.05; g_balance_shockwave_blast_splash_damage 5; g_balance_shockwave_blast_splash_force 90; g_balance_shockwave_blast_splash_edgedamage 5;g_balance_shockwave_blast_splash_force_forwardbias 4;g_balance_shockwave_blast_splash_multiplier_accuracy 0.4; g_balance_shockwave_blast_splash_multiplier_distance 0.8; g_balance_shockwave_blast_splash_multiplier_min 6;g_balance_shockwave_blast_splash_radius 80;g_balance_shockwave_blast_spread_max 75; g_balance_shockwave_blast_spread_min 75; g_balance_shockwave_melee_animtime 0.1; g_balance_shockwave_melee_nonplayerdamage 9;g_balance_shockwave_melee_time 0.1;g_balance_shockwave_melee_traces 9;g_balance_shockwave_melee_damage 10; g_balance_shockwave_melee_delay 0.35; g_balance_shockwave_melee_no_doubleslap 0; g_balance_shockwave_melee_refire 0.1;g_balance_shockwave_melee_force -35; g_balance_shockwave_melee_range 100; g_balance_shockwave_melee_swing_side 400; g_balance_shockwave_melee_swing_up 400; g_balance_shockwave_switchdelay_drop 0.1; g_balance_shockwave_switchdelay_raise 0.3; g_balance_shockwave_weaponstart 1; g_balance_shockwave_weaponthrowable 1;
g_balance_shotgun_primary_bullets 6; g_balance_shotgun_primary_animtime 0.45;g_balance_shotgun_primary_damage 9; g_balance_shotgun_primary_force 20; g_balance_shotgun_primary_ammo 2;g_balance_shotgun_primary_refire 0.65; g_balance_shotgun_primary_solidpenetration 8.6; g_balance_shotgun_primary_spread 0.075 ;g_balance_shotgun_secondary_animtime 1; g_balance_shotgun_secondary_damage 100; g_balance_shotgun_secondary_force 320; g_balance_shotgun_secondary_melee_delay 0.4; g_balance_shotgun_secondary_melee_swing_side 150; g_balance_shotgun_secondary_melee_swing_up 50; g_balance_shotgun_secondary_refire 1; g_balance_shotgun_switchdelay_drop 0.45; g_balance_shotgun_switchdelay_raise 0.25; g_balance_shotgun_secondary_melee_nonplayerdamage 90;g_balance_shotgun_secondary_melee_range 250;g_balance_shotgun_secondary_melee_time 0.2; g_balance_shotgun_secondary_melee_traces 9;g_balance_shotgun_reload_ammo 20; g_balance_shotgun_reload_time 2.2;
g_balance_tuba_animtime 0.2; g_balance_tuba_damage 15; g_balance_tuba_edgedamage 10;g_balance_tuba_fadetime 0.4; g_balance_tuba_attenuation 0.05;g_balance_tuba_force -300; g_balance_tuba_refire 0.25; g_balance_tuba_radius 256;g_balance_tuba_switchdelay_drop 0.7; g_balance_tuba_switchdelay_raise 0.5;g_balance_tuba_volume 0.9;
g_balance_oknex_primary_force 1500;g_balance_oknex_primary_damage 140;g_balance_oknex_reload_ammo 15;g_balance_oknex_primary_refire 1.4; g_balance_oknex_primary_animtime 0.6;g_balance_oknex_primary_ammo 5;g_balance_oknex_secondary_refire 1; g_balance_oknex_charge 1; g_balance_oknex_charge_rate 0.3; g_balance_oknex_charge_start 0; g_balance_oknex_charge_mindmg 10; g_balance_oknex_charge_velocity_rate 0.3; g_balance_oknex_charge_rot_pause 1;g_balance_oknex_secondary_radius 90; g_balance_oknex_secondary_force 450; g_balance_oknex_secondary_speed 25000; g_balance_oknex_secondary_spread 0.001; g_balance_oknex_secondary_damage 40;g_balance_oknex_secondary_shotangle 1; g_balance_oknex_secondary_edgedamage 20;g_balance_oknex_secondary_force_zscale 1.35;g_balance_oknex_secondary_lifetime 0.1;g_balance_oknex_secondary_damagefalloff_forcehalflife 1;g_balance_oknex_secondary_damagefalloff_halflife 1;g_balance_oknex_secondary_damagefalloff_mindist 320;g_balance_oknex_secondary_damagefalloff_maxdist 15000; g_balance_oknex_primary_damagefalloff_forcehalflife 1;g_balance_oknex_primary_damagefalloff_halflife 1; g_balance_oknex_primary_damagefalloff_mindist 1500; g_balance_oknex_primary_damagefalloff_maxdist 10000;g_balance_oknex_charge_animlimit 0.65; g_balance_oknex_charge_limit 0.5;g_balance_oknex_charge_minspeed 400;g_balance_oknex_charge_maxspeed 300;g_balance_oknex_charge_rot_rate 0.7;g_balance_oknex_charge_shot_multiplier 0.25;g_balance_oknex_secondary_delay 0.07; g_balance_oknex_secondary_refire_type 0;g_balance_oknex_switchdelay_drop 0.6; g_balance_oknex_switchdelay_raise 0.9;
g_balance_okshotgun_primary_ammo 1; g_balance_okshotgun_primary_bot_range 1024;g_balance_okshotgun_primary_damage 6; g_balance_okshotgun_primary_refire 0.4; g_balance_okshotgun_primary_bullets 15; g_balance_okshotgun_primary_force 10; g_balance_okshotgun_primary_animtime 0.2; g_balance_okshotgun_primary_solidpenetration 8; g_balance_okshotgun_secondary_edgedamage 5;g_balance_okshotgun_secondary_force_zscale 1.2;g_balance_okshotgun_primary_spread 0.15; g_balance_okshotgun_reload_ammo 2; g_balance_okshotgun_reload_time 1; g_balance_okshotgun_secondary_damage 4; g_balance_okshotgun_secondary_refire 0.05; g_balance_okshotgun_secondary_spread 0.012; g_balance_okshotgun_secondary_radius 0; g_balance_okshotgun_secondary_force 5; g_balance_okshotgun_secondary_animtime 0.05; g_balance_okshotgun_secondary_speed 25000; g_balance_okshotgun_secondary_refire_type 0; g_balance_okshotgun_secondary_shotangle 0.3;g_balance_okshotgun_secondary_lifetime 0.1;g_balance_okshotgun_secondary_delay 0.02; g_balance_okshotgun_switchdelay_raise 0.15;  g_balance_okshotgun_switchdelay_drop 0.4
g_balance_okmachinegun_primary_solidpenetration 7.5; g_balance_okmachinegun_primary_ammo 0.6;g_balance_okmachinegun_primary_damage 5; g_balance_okmachinegun_primary_force 20; g_balance_okmachinegun_primary_refire 0.075; g_balance_okmachinegun_primary_spread_add -0.001; g_balance_okmachinegun_primary_spread_max 0.01; g_balance_okmachinegun_primary_spread_min 0.01;g_balance_okmachinegun_reload_ammo 15; g_balance_okmachinegun_reload_time 1.7;g_balance_okmachinegun_secondary_animtime 0.2; g_balance_okmachinegun_secondary_refire 0.25; g_balance_okmachinegun_secondary_force 100; g_balance_okmachinegun_secondary_spread 0.01; g_balance_okmachinegun_secondary_edgedamage 20; g_balance_okmachinegun_secondary_force_zscale 1.15;g_balance_okmachinegun_secondary_damage 45; g_balance_okmachinegun_secondary_refire_type 0; g_balance_okmachinegun_secondary_lifetime 9; g_balance_okmachinegun_secondary_shotangle -1;g_balance_okmachinegun_secondary_radius 0; g_balance_okmachinegun_secondary_speed 7500; g_balance_okmachinegun_secondary_delay 0.02; g_balance_okmachinegun_switchdelay_drop 0.1; g_balance_okmachinegun_switchdelay_raise 0.1;
g_balance_vaporizer_primary_animtime 1.01; g_balance_vaporizer_primary_damage 0; g_balance_vaporizer_primary_ammo 8.8;g_balance_vaporizer_primary_refire 0.2; g_balance_vaporizer_primary_force 25000;g_balance_vaporizer_reload_ammo 44; g_balance_vaporizer_reload_time 0.3; g_balance_vaporizer_switchdelay_drop 0.7; g_balance_vaporizer_switchdelay_raise 0.3; g_balance_vaporizer_weaponthrowable 0; g_balance_vaporizer_secondary_ammo 1; g_balance_vaporizer_secondary_animtime 0.15; g_balance_vaporizer_secondary_damage 30; g_balance_vaporizer_secondary_delay 0.02; g_balance_vaporizer_secondary_edgedamage 10; g_balance_vaporizer_secondary_force 75; g_balance_vaporizer_secondary_force_zscale 3; g_balance_vaporizer_secondary_lifetime 30; g_balance_vaporizer_secondary_radius 5; g_balance_vaporizer_secondary_refire 0.15; g_balance_vaporizer_secondary_shotangle 0.15; g_balance_vaporizer_secondary_speed 50000; g_balance_vaporizer_secondary_spread 0.0075;
g_rm 1; g_rm_damage 500; g_rm_edgedamage 200; g_rm_force 500; g_rm_radius 100; g_rm_laser_count 10; g_rm_laser_damage 70; g_rm_laser_force 400; g_rm_laser_lifetime 20; g_rm_laser_radius 80; g_rm_laser_refire 0.2; g_rm_laser_speed 10000; g_rm_laser_spread 0.65; g_rm_laser_spread_random 1; g_rm_laser_zspread 90; g_rm_laser_rapid_refire 0.5; g_rm_laser_rapid_animtime 0.5; g_rm_laser_rapid_delay 1;
g_balance_vortex_charge 0; g_balance_vortex_primary_armorpierce 1;g_balance_vortex_primary_animtime 0.55;g_balance_vortex_primary_damage 65; g_balance_vortex_primary_force 0; g_balance_vortex_primary_refire 1.3; g_balance_vortex_reload_ammo 18; g_balance_vortex_secondary 1; g_balance_vortex_secondary_ammo 6;g_balance_vortex_secondary_damage 15;g_balance_vortex_secondary_force 1500; g_balance_vortex_reload_time 2.1;g_balance_vortex_secondary_armorpierce 1;g_balance_vortex_secondary_animtime 0.3;g_balance_vortex_secondary_refire 1.3; g_balance_vortex_switchdelay_drop 0.5; g_balance_vortex_switchdelay_raise 0.35;
g_vampirehook 1; g_vampirehook_damage 3; g_vampirehook_damagerate 0.05;
g_weaponarena_random 2; g_weaponarena_random_with_blaster 0; g_weaponarena "okhmg seeker okrpc rifle vaporizer arc tuba porto hook okshotgun okmachinegun oknex shotgun shockwave fireball machinegun blaster devastator hlac electro mortar minelayer crylink vortex hagar";g_balance_superweapons_time 9999;
g_random_loot 1; g_random_loot_item_fuel_probability 0.5; g_random_loot_item_fuel_regen_probability 0.2; g_random_loot_item_jetpack_probability 0.2; g_random_loot_item_plasma_probability 1; g_random_loot_max 1; g_random_loot_min 1; g_random_loot_weapon_arc_probability 1.2; g_random_loot_weapon_blaster_probability 2; g_random_loot_weapon_fireball_probability 0.6; g_random_loot_weapon_hlac_probability 1; g_random_loot_weapon_hook_probability 2; g_random_loot_weapon_minelayer_probability 1; g_random_loot_weapon_rifle_probability 1; g_random_loot_weapon_seeker_probability 2; g_random_loot_weapon_tuba_probability 1; g_random_loot_weapon_shockwave_probability 2; g_random_loot_weapon_shotgun_probability 1; g_random_loot_weapon_vaporizer_probability 0.1; g_random_loot_weapon_probability 0.7; g_random_loot_spread 0; g_random_loot_time 2;
g_pickup_plasma_max 200; g_pickup_cells_max 200; g_pickup_shells_max 100; g_pickup_rockets_max 300; g_pickup_nails_max 500; g_lms_start_ammo_cells 200; g_lms_start_ammo_shells 100; g_lms_start_ammo_nails 500; g_lms_start_ammo_plasma 200; g_lms_start_ammo_rockets 300;



783
MOD CREATED ONLY FOR VERSION 0.8.2autobuild or ,maybe, git
Need all copying in text document in file .xonotic/data (linux)
i don't know others OS, sorry.

About arc:
                 -the arc now fires a beam every 1.25 seconds, continuing for 1 second.
                 -using ammo: 6 in second
                 -distance:10000
                 -damage per second 150.
                 -Secondary - only melee weapon, it's a flamethrower
                 -distance 1000
                 -damage per second: 160.
                 -shots per second:20

About blaster:
                 -Primary fire now looks a bit like from quake 2.
                 -damage:35
                 -radius: large
                 -force:tiny
                 -spread: small, up
                 -shots per second: 1-3
                 -start weapon
                 -Secondary fire like a machine gun.
                 -damage: 10
                 -radius: tiny
                 -force: negative(-70)
                 -spread: normal, up
                 -shots per second: 6-7
About crylink:
                 -Primary fire with scrolling, later fires 4 times faster
                 -damage: 7
                 -radius: none
                 -force:negative
                 -spread: sniper, up.
                 -Without bounces

                 -Shots fired while scrolling: 5
                 -Shots for scrolling: 10
                 -Shots after scrolling: 20
                 -reload ammo: 33(¯¯\__________________________________________
                 -reload time: 0.2(Without their weapons would have broken)
                 -Secondary Fire - Rapid Fire Shotgun, also scrollable, bad for big distancies
                 -damage: 5
                 -radius: None
                 -force: 150
                 -Bounces:1
                 -spread: threepeater.
                 -Shots fired while scrolling: 2-3;
                 -Shots for scrolling: 4;
                 -Shots after scrolling: 7-6;
About Devastator:
                 -fires two shots, the first shot is a fast rocket, the second is guided
                 -damage: 105(or 210)
                 -radius: small(50)
                 -guiding: powerfull
                 -there is secondary, damage is slightly lower, force is higher, radius is higher. Works only during fire.
                 -reload ammo: 15(7.5 any)
                 -reload time: 1,35(Without him, he would have broken)

                 -shots per second: 2(refire 0.1)
About electro:
                 -Primary fire is completely alien (nobody could think of it like me) --- Shotgun which is good for acceleration
                 -damage: 70
                 -spread: normal
                 -shots: 10
                 -refire 1
                 -radius: tiny
                 -force: normal
                 -reload ammo: 5
                 -reload time: 1
                 -Secondary fire like UT blades, only without headshots, small damage, can stop immediately if aimed correctly.
                 -damage: 25-30
                 -shots per second: 2
                 -radius: normal
                 -force: small
                 -shots for reload: 4
                 -good for long range or very weakened targets
                 -I will not talk about the combo - it is, in principle, powerful, but the balls are too bouncy, you will not need the same.
About fireball:
          -primary fire - just bfg8500 thousand
          -damage: 100-300
          -radius:large
          -force:negative or very powerfull.
          -laseradius: larger
          -laserdamage: more
          -burn time: few time
          -spread: normal
          -secondary fire is a simple machine gun with a short distance, I wanted to turn it into an arc, but I thought it was too laggy.
          -shots per second: 5-7
          -damage: small
          -force: tiny
          -radius: none
          -laser radius and damage: small and normal
          -burn time: 1.5
          -spread: low
About hagar:
          -You won't regret using it, it's just great, very fast projectiles.
          -Primary fire:--/|
          -damage: 15
          -shots per second: 6-7
          -force: small
          -radius: normal
          -spread: big
          -ammo: 0.5
          -distance: 3500
          -reload ammo: 15
          -reload time: 1
          -Secondary fire: shooting in bursts
          -burst:3
          -refire: 0.45
          -damage: 20;
          -force: normall
          -radius: none
          -spread: threepeater, smaller
About Heavy Large Assault Cannon:
          -primary fire: Scope turned him into a rifle
          -damage 55
          -force: large
          -shots for reload: 10-20

          -shots per second: 2-1
          -radius: normal
          -spread: small, after few shots sniper
          -reload ammo: 50
          -reload time: 2.7
          -Secondary fire is suitable for close combat - it fires two shots at once
          -damage: 10(20)
          -shots for reload: 30
          -force: large
          -shots per second: 6(or 12)
          -speed: low
About Overkill Heavy Machinegun:
           -Burst: 3
           -damage 15
           -refire 0.25(0.03)
           -reload ammo 3
           -reload time 0.25
           -force: low
           -spread: low-low-tiny
           -shots per second: 12(4)
About hook:
           -has gravity
           -start weapon
           -fast
           -dont use fuel

           -max time 3-4 seconds
           -damage per time: 135;
About machinegun:
           -Primary - a slightly tense rapid-fire shotgun
           -shots: 2
           -shots per second: 6(12)
           -first spread: 0.01
           -second spread: 0.17
           -reload: participates as an engine
           -ammo 4
           -secondary - 100% shotgun
           -shots: 8
           -any damage: 12
           -any force: normall
About minelayer:
           -Minelayer - you will feel like a diversant, it has everything you need for it.
           -damage 50
           -detonate delay: 0.01
           -limit 5           
           -force 200
           -radius large
           -reload ammo: 20
           -reload time: 1.5
About mortar:

           -primary fire: at least he looks like himself
           -damage 75
           -refire 0.75
           -force large
           -spread: 0
           -shots for reload: 5
           -radius: large
           -reload ammo: 20
           -reload time: 1.5
           -Secondary fire: flac
           -shots per second:  7-8
           -damage: 15
           -spread: big
           -force: 15
           -radius: lowlowlowlowlowlowlowlowlowlow
About porto:
            -Portal Gun
            -fast
            -1 second one shot.
About rifle:
            -primary fire - fires three shots.
            -force: large
            -damage: 75(25)
            -shots for reload: 6
            -spread: unreadable
            -reload ammo: 90
            -reload time: 3(longest reload time)
            -secondary fire: shotgun
            -damage 7.5
            -shots: 10
            -spread: 0.08
            -refire 0.75
            -shots for reload: 6
            -force: low
About Rocket Pocket chainsaw:
            -see devastator
            -damage  *2
            -force *2
            -refire 0.8
            -radius  *3
            -reload ammo: 3 shots
            -reload time: 1.8
            -secondary: fast shot
            -damage: low
            -force low
            -radius low
            -refire 0.8
About Seeker:
           -I made him better: now he guides the missiles himself.
           -damage:5
           -force big
           -radius: guide
           -spread: 0.12
           -shots per second:20
           -secondary fire: flac gun
           -damage: 55
           -refire 0.7
           -radius  40
           -force low 
no selfdamage
About Shockwave and shotgun:
          -start weapons
          -damage 49-30
          -radius(shockwave):1
          -force: big and small
          -both has melee
          -shotgun
                   -per second: 100 dmg
                   -force: crazy: 320
                   -range: 150
                   -refire 1
          -shockwave:
                   -per second: 100 dmg
                   -force: negative
                   -range: 100
                   -refire 0.1
About tuba:
           -magnet killer
           -damage: 20
           -force: -350
           -r@ng#: 256
About Overkill nex: linked nex's primary and secondary in primary fire in oknex with charge(1.4 refire)
About Overkill shotgun:
           -A simple double-barreled shotgun.
           -damage: 140
           -shots: 15(30)
           -spread: l@rge
           -force: big
           -secondary fire is arc
           -damage per second: 80
           -distance 1000
           -force: none
           -radius: none
About Overkill machinegun: P9000
About Minstanex:
            -... one shot one kill
            -radius 50
            -has scrolling: 4 shots
            -laser: damage 100
            -refire1: 1 second, refire2: 0.2 seconds(5 shots);
            -laser1 refire 0.2; laser2 - 0.5
            -laser1 force  300;
            -laser1 radius 50;
            -laser1 shots 10;
            -laser1 spread 0.12, random;
About nex:
            -Primary fire --- has normal damage, but has a very strong penetrating power.
            -damage - 65
            -force 0
            -Secondary fire: as primary: has crazy force, and little damage
            -damage 15
            -force 1500
            -both refire: 1.3
random of 2 okhmg seeker okrpc rifle vaporizer arc tuba porto hook okshotgun okmachinegun oknex shotgun shockwave fireball machinegun blaster devastator hlac electro mortar minelayer crylink vortex hagar; no blaster
random loot enabled
has cheats

hope you enjoy my balance of weapons. use all weapons - this is more interesting.
Have fun!


Attached Files
.cfg   XonoticMod.cfg (Size: 28.88 KB / Downloads: 0)
exec XonoticMod.cfg - my  Cool  mod;
MyStats:
[Image: 151702]
Reply

#2
вы бы его, что ли, отформатировали, а то там длиннющие строки, невозможно понять, что происходит Smile
Reply

#3
(07-18-2020, 06:26 PM)lister Wrote: вы бы его, что ли, отформатировали, а то там длиннющие строки, невозможно понять, что происходит
тестил?
exec XonoticMod.cfg - my  Cool  mod;
MyStats:
[Image: 151702]
Reply

#4
На свой отформленный мод. Big Grin


Attached Files
.cfg   XonoticMod(dev).cfg (Size: 30.6 KB / Downloads: 0)
exec XonoticMod.cfg - my  Cool  mod;
MyStats:
[Image: 151702]
Reply



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