If you want test my mod: (confusing, I know)
Name - XonoticMod.cfg
783
MOD CREATED ONLY FOR VERSION 0.8.2autobuild or ,maybe, git
Need all copying in text document in file .xonotic/data (linux)
i don't know others OS, sorry.
About arc:
-the arc now fires a beam every 1.25 seconds, continuing for 1 second.
-using ammo: 6 in second
-distance:10000
-damage per second 150.
-Secondary - only melee weapon, it's a flamethrower
-distance 1000
-damage per second: 160.
-shots per second:20
About blaster:
-Primary fire now looks a bit like from quake 2.
-damage:35
-radius: large
-force:tiny
-spread: small, up
-shots per second: 1-3
-start weapon
-Secondary fire like a machine gun.
-damage: 10
-radius: tiny
-force: negative(-70)
-spread: normal, up
-shots per second: 6-7
About crylink:
-Primary fire with scrolling, later fires 4 times faster
-damage: 7
-radius: none
-force:negative
-spread: sniper, up.
-Without bounces
-Shots fired while scrolling: 5
-Shots for scrolling: 10
-Shots after scrolling: 20
-reload ammo: 33(¯¯\__________________________________________
-reload time: 0.2(Without their weapons would have broken)
-Secondary Fire - Rapid Fire Shotgun, also scrollable, bad for big distancies
-damage: 5
-radius: None
-force: 150
-Bounces:1
-spread: threepeater.
-Shots fired while scrolling: 2-3;
-Shots for scrolling: 4;
-Shots after scrolling: 7-6;
About Devastator:
-fires two shots, the first shot is a fast rocket, the second is guided
-damage: 105(or 210)
-radius: small(50)
-guiding: powerfull
-there is secondary, damage is slightly lower, force is higher, radius is higher. Works only during fire.
-reload ammo: 15(7.5 any)
-reload time: 1,35(Without him, he would have broken)
-shots per second: 2(refire 0.1)
About electro:
-Primary fire is completely alien (nobody could think of it like me) --- Shotgun which is good for acceleration
-damage: 70
-spread: normal
-shots: 10
-refire 1
-radius: tiny
-force: normal
-reload ammo: 5
-reload time: 1
-Secondary fire like UT blades, only without headshots, small damage, can stop immediately if aimed correctly.
-damage: 25-30
-shots per second: 2
-radius: normal
-force: small
-shots for reload: 4
-good for long range or very weakened targets
-I will not talk about the combo - it is, in principle, powerful, but the balls are too bouncy, you will not need the same.
About fireball:
-primary fire - just bfg8500 thousand
-damage: 100-300
-radius:large
-force:negative or very powerfull.
-laseradius: larger
-laserdamage: more
-burn time: few time
-spread: normal
-secondary fire is a simple machine gun with a short distance, I wanted to turn it into an arc, but I thought it was too laggy.
-shots per second: 5-7
-damage: small
-force: tiny
-radius: none
-laser radius and damage: small and normal
-burn time: 1.5
-spread: low
About hagar:
-You won't regret using it, it's just great, very fast projectiles.
-Primary fire:--/|
-damage: 15
-shots per second: 6-7
-force: small
-radius: normal
-spread: big
-ammo: 0.5
-distance: 3500
-reload ammo: 15
-reload time: 1
-Secondary fire: shooting in bursts
-burst:3
-refire: 0.45
-damage: 20;
-force: normall
-radius: none
-spread: threepeater, smaller
About Heavy Large Assault Cannon:
-primary fire: Scope turned him into a rifle
-damage 55
-force: large
-shots for reload: 10-20
-shots per second: 2-1
-radius: normal
-spread: small, after few shots sniper
-reload ammo: 50
-reload time: 2.7
-Secondary fire is suitable for close combat - it fires two shots at once
-damage: 10(20)
-shots for reload: 30
-force: large
-shots per second: 6(or 12)
-speed: low
About Overkill Heavy Machinegun:
-Burst: 3
-damage 15
-refire 0.25(0.03)
-reload ammo 3
-reload time 0.25
-force: low
-spread: low-low-tiny
-shots per second: 12(4)
About hook:
-has gravity
-start weapon
-fast
-dont use fuel
-max time 3-4 seconds
-damage per time: 135;
About machinegun:
-Primary - a slightly tense rapid-fire shotgun
-shots: 2
-shots per second: 6(12)
-first spread: 0.01
-second spread: 0.17
-reload: participates as an engine
-ammo 4
-secondary - 100% shotgun
-shots: 8
-any damage: 12
-any force: normall
About minelayer:
-Minelayer - you will feel like a diversant, it has everything you need for it.
-damage 50
-detonate delay: 0.01
-limit 5
-force 200
-radius large
-reload ammo: 20
-reload time: 1.5
About mortar:
-primary fire: at least he looks like himself
-damage 75
-refire 0.75
-force large
-spread: 0
-shots for reload: 5
-radius: large
-reload ammo: 20
-reload time: 1.5
-Secondary fire: flac
-shots per second: 7-8
-damage: 15
-spread: big
-force: 15
-radius: lowlowlowlowlowlowlowlowlowlow
About porto:
-Portal Gun
-fast
-1 second one shot.
About rifle:
-primary fire - fires three shots.
-force: large
-damage: 75(25)
-shots for reload: 6
-spread: unreadable
-reload ammo: 90
-reload time: 3(longest reload time)
-secondary fire: shotgun
-damage 7.5
-shots: 10
-spread: 0.08
-refire 0.75
-shots for reload: 6
-force: low
About Rocket Pocket chainsaw:
-see devastator
-damage *2
-force *2
-refire 0.8
-radius *3
-reload ammo: 3 shots
-reload time: 1.8
-secondary: fast shot
-damage: low
-force low
-radius low
-refire 0.8
About Seeker:
-I made him better: now he guides the missiles himself.
-damage:5
-force big
-radius: guide
-spread: 0.12
-shots per second:20
-secondary fire: flac gun
-damage: 55
-refire 0.7
-radius 40
-force low
no selfdamage
About Shockwave and shotgun:
-start weapons
-damage 49-30
-radius(shockwave):1
-force: big and small
-both has melee
-shotgun
-per second: 100 dmg
-force: crazy: 320
-range: 150
-refire 1
-shockwave:
-per second: 100 dmg
-force: negative
-range: 100
-refire 0.1
About tuba:
-magnet killer
-damage: 20
-force: -350
-r@ng#: 256
About Overkill nex: linked nex's primary and secondary in primary fire in oknex with charge(1.4 refire)
About Overkill shotgun:
-A simple double-barreled shotgun.
-damage: 140
-shots: 15(30)
-spread: l@rge
-force: big
-secondary fire is arc
-damage per second: 80
-distance 1000
-force: none
-radius: none
About Overkill machinegun: P9000
About Minstanex:
-... one shot one kill
-radius 50
-has scrolling: 4 shots
-laser: damage 100
-refire1: 1 second, refire2: 0.2 seconds(5 shots);
-laser1 refire 0.2; laser2 - 0.5
-laser1 force 300;
-laser1 radius 50;
-laser1 shots 10;
-laser1 spread 0.12, random;
About nex:
-Primary fire --- has normal damage, but has a very strong penetrating power.
-damage - 65
-force 0
-Secondary fire: as primary: has crazy force, and little damage
-damage 15
-force 1500
-both refire: 1.3
random of 2 okhmg seeker okrpc rifle vaporizer arc tuba porto hook okshotgun okmachinegun oknex shotgun shockwave fireball machinegun blaster devastator hlac electro mortar minelayer crylink vortex hagar; no blaster
random loot enabled
has cheats
hope you enjoy my balance of weapons. use all weapons - this is more interesting.
Have fun!
Name - XonoticMod.cfg
783
MOD CREATED ONLY FOR VERSION 0.8.2autobuild or ,maybe, git
Need all copying in text document in file .xonotic/data (linux)
i don't know others OS, sorry.
About arc:
-the arc now fires a beam every 1.25 seconds, continuing for 1 second.
-using ammo: 6 in second
-distance:10000
-damage per second 150.
-Secondary - only melee weapon, it's a flamethrower
-distance 1000
-damage per second: 160.
-shots per second:20
About blaster:
-Primary fire now looks a bit like from quake 2.
-damage:35
-radius: large
-force:tiny
-spread: small, up
-shots per second: 1-3
-start weapon
-Secondary fire like a machine gun.
-damage: 10
-radius: tiny
-force: negative(-70)
-spread: normal, up
-shots per second: 6-7
About crylink:
-Primary fire with scrolling, later fires 4 times faster
-damage: 7
-radius: none
-force:negative
-spread: sniper, up.
-Without bounces
-Shots fired while scrolling: 5
-Shots for scrolling: 10
-Shots after scrolling: 20
-reload ammo: 33(¯¯\__________________________________________
-reload time: 0.2(Without their weapons would have broken)
-Secondary Fire - Rapid Fire Shotgun, also scrollable, bad for big distancies
-damage: 5
-radius: None
-force: 150
-Bounces:1
-spread: threepeater.
-Shots fired while scrolling: 2-3;
-Shots for scrolling: 4;
-Shots after scrolling: 7-6;
About Devastator:
-fires two shots, the first shot is a fast rocket, the second is guided
-damage: 105(or 210)
-radius: small(50)
-guiding: powerfull
-there is secondary, damage is slightly lower, force is higher, radius is higher. Works only during fire.
-reload ammo: 15(7.5 any)
-reload time: 1,35(Without him, he would have broken)
-shots per second: 2(refire 0.1)
About electro:
-Primary fire is completely alien (nobody could think of it like me) --- Shotgun which is good for acceleration
-damage: 70
-spread: normal
-shots: 10
-refire 1
-radius: tiny
-force: normal
-reload ammo: 5
-reload time: 1
-Secondary fire like UT blades, only without headshots, small damage, can stop immediately if aimed correctly.
-damage: 25-30
-shots per second: 2
-radius: normal
-force: small
-shots for reload: 4
-good for long range or very weakened targets
-I will not talk about the combo - it is, in principle, powerful, but the balls are too bouncy, you will not need the same.
About fireball:
-primary fire - just bfg8500 thousand
-damage: 100-300
-radius:large
-force:negative or very powerfull.
-laseradius: larger
-laserdamage: more
-burn time: few time
-spread: normal
-secondary fire is a simple machine gun with a short distance, I wanted to turn it into an arc, but I thought it was too laggy.
-shots per second: 5-7
-damage: small
-force: tiny
-radius: none
-laser radius and damage: small and normal
-burn time: 1.5
-spread: low
About hagar:
-You won't regret using it, it's just great, very fast projectiles.
-Primary fire:--/|
-damage: 15
-shots per second: 6-7
-force: small
-radius: normal
-spread: big
-ammo: 0.5
-distance: 3500
-reload ammo: 15
-reload time: 1
-Secondary fire: shooting in bursts
-burst:3
-refire: 0.45
-damage: 20;
-force: normall
-radius: none
-spread: threepeater, smaller
About Heavy Large Assault Cannon:
-primary fire: Scope turned him into a rifle
-damage 55
-force: large
-shots for reload: 10-20
-shots per second: 2-1
-radius: normal
-spread: small, after few shots sniper
-reload ammo: 50
-reload time: 2.7
-Secondary fire is suitable for close combat - it fires two shots at once
-damage: 10(20)
-shots for reload: 30
-force: large
-shots per second: 6(or 12)
-speed: low
About Overkill Heavy Machinegun:
-Burst: 3
-damage 15
-refire 0.25(0.03)
-reload ammo 3
-reload time 0.25
-force: low
-spread: low-low-tiny
-shots per second: 12(4)
About hook:
-has gravity
-start weapon
-fast
-dont use fuel
-max time 3-4 seconds
-damage per time: 135;
About machinegun:
-Primary - a slightly tense rapid-fire shotgun
-shots: 2
-shots per second: 6(12)
-first spread: 0.01
-second spread: 0.17
-reload: participates as an engine
-ammo 4
-secondary - 100% shotgun
-shots: 8
-any damage: 12
-any force: normall
About minelayer:
-Minelayer - you will feel like a diversant, it has everything you need for it.
-damage 50
-detonate delay: 0.01
-limit 5
-force 200
-radius large
-reload ammo: 20
-reload time: 1.5
About mortar:
-primary fire: at least he looks like himself
-damage 75
-refire 0.75
-force large
-spread: 0
-shots for reload: 5
-radius: large
-reload ammo: 20
-reload time: 1.5
-Secondary fire: flac
-shots per second: 7-8
-damage: 15
-spread: big
-force: 15
-radius: lowlowlowlowlowlowlowlowlowlow
About porto:
-Portal Gun
-fast
-1 second one shot.
About rifle:
-primary fire - fires three shots.
-force: large
-damage: 75(25)
-shots for reload: 6
-spread: unreadable
-reload ammo: 90
-reload time: 3(longest reload time)
-secondary fire: shotgun
-damage 7.5
-shots: 10
-spread: 0.08
-refire 0.75
-shots for reload: 6
-force: low
About Rocket Pocket chainsaw:
-see devastator
-damage *2
-force *2
-refire 0.8
-radius *3
-reload ammo: 3 shots
-reload time: 1.8
-secondary: fast shot
-damage: low
-force low
-radius low
-refire 0.8
About Seeker:
-I made him better: now he guides the missiles himself.
-damage:5
-force big
-radius: guide
-spread: 0.12
-shots per second:20
-secondary fire: flac gun
-damage: 55
-refire 0.7
-radius 40
-force low
no selfdamage
About Shockwave and shotgun:
-start weapons
-damage 49-30
-radius(shockwave):1
-force: big and small
-both has melee
-shotgun
-per second: 100 dmg
-force: crazy: 320
-range: 150
-refire 1
-shockwave:
-per second: 100 dmg
-force: negative
-range: 100
-refire 0.1
About tuba:
-magnet killer
-damage: 20
-force: -350
-r@ng#: 256
About Overkill nex: linked nex's primary and secondary in primary fire in oknex with charge(1.4 refire)
About Overkill shotgun:
-A simple double-barreled shotgun.
-damage: 140
-shots: 15(30)
-spread: l@rge
-force: big
-secondary fire is arc
-damage per second: 80
-distance 1000
-force: none
-radius: none
About Overkill machinegun: P9000
About Minstanex:
-... one shot one kill
-radius 50
-has scrolling: 4 shots
-laser: damage 100
-refire1: 1 second, refire2: 0.2 seconds(5 shots);
-laser1 refire 0.2; laser2 - 0.5
-laser1 force 300;
-laser1 radius 50;
-laser1 shots 10;
-laser1 spread 0.12, random;
About nex:
-Primary fire --- has normal damage, but has a very strong penetrating power.
-damage - 65
-force 0
-Secondary fire: as primary: has crazy force, and little damage
-damage 15
-force 1500
-both refire: 1.3
random of 2 okhmg seeker okrpc rifle vaporizer arc tuba porto hook okshotgun okmachinegun oknex shotgun shockwave fireball machinegun blaster devastator hlac electro mortar minelayer crylink vortex hagar; no blaster
random loot enabled
has cheats
hope you enjoy my balance of weapons. use all weapons - this is more interesting.
Have fun!
exec XonoticMod.cfg - my
mod;
Vote:
What is your favorite weapon?
What is your favorite mutator?
MyStats:

Vote:
What is your favorite weapon?
What is your favorite mutator?
MyStats:
![[Image: 151702.png]](http://stats.xonotic.org/static/badges/151702.png)