I've been requested for quite some time by Jeff to do a remake of dm3. And I also wanted to make one as not only I seem to like the original.
So maybe it's worth having a more modern looking version.
My goal was not only to make it look better but also make it feel a bit smoother and thus change the gameplay slightly.
While the jumppads stayed mostly in the same place and giving the same push, the side platforms have been enlarged and put at an angle thats easier to strafe around.
The new gap between the side-ramps and the top-platform is maybe something you have to get used to when expecting the original gameplay. You fall when coming too short but it catches you at more speed now.
The ramps are now ramp-staircase-hybrids so you wont lose speed upwards using the stairs but accelerate downwards when using the ramp-part of it. In combination it allows for greater control in both directions.
The ramps from the side- to the top-platform are also angled and wider now to make them usable while strafing. It's a bit tricky coming from below tho.
The poles are now straight and got angles for laser jumping off of them. Also the side platforms got some. (also to aid orientation)
Download revrem v0.82
Download revrem v0.5d
-centered the rocket above the jumppad because it looks nicer... also you cant stay below just to get the rl
-but to be sure the jumpad covers the entire platform so you cant hide there
Download revrem v0.5c
It's 0.5 because I think there could be some more details. They get there once I have an idea. (or someone want to collaborate with me here; feedback is always welcome no matter what)
But as of now its feature complete and looks good enough to go public.
Have fun!
UPDATE TIME...
Download revrem v0.82
-added yellow-striped borders to the platforms
-added some lights
-made the ramps to the top platform wider
-cant jump over the center jumppad as easily anymore
New:
Old(for comparison):
New:
Old:
...so much text for such a small map ^^
So maybe it's worth having a more modern looking version.
My goal was not only to make it look better but also make it feel a bit smoother and thus change the gameplay slightly.
While the jumppads stayed mostly in the same place and giving the same push, the side platforms have been enlarged and put at an angle thats easier to strafe around.
The new gap between the side-ramps and the top-platform is maybe something you have to get used to when expecting the original gameplay. You fall when coming too short but it catches you at more speed now.
The ramps are now ramp-staircase-hybrids so you wont lose speed upwards using the stairs but accelerate downwards when using the ramp-part of it. In combination it allows for greater control in both directions.
The ramps from the side- to the top-platform are also angled and wider now to make them usable while strafing. It's a bit tricky coming from below tho.
The poles are now straight and got angles for laser jumping off of them. Also the side platforms got some. (also to aid orientation)
Download revrem v0.82
Download revrem v0.5d
-centered the rocket above the jumppad because it looks nicer... also you cant stay below just to get the rl
-but to be sure the jumpad covers the entire platform so you cant hide there
Download revrem v0.5c
It's 0.5 because I think there could be some more details. They get there once I have an idea. (or someone want to collaborate with me here; feedback is always welcome no matter what)
But as of now its feature complete and looks good enough to go public.
Have fun!
UPDATE TIME...
Download revrem v0.82
-added yellow-striped borders to the platforms
-added some lights
-made the ramps to the top platform wider
-cant jump over the center jumppad as easily anymore
New:
Old(for comparison):
New:
Old:
...so much text for such a small map ^^