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[FINAL] Fuse by cityy
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09-01-2012, 04:43 PM
(This post was last modified: 11-08-2012 11:41 AM by cityy.)
Post: #1
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FINAL
08/11/12 Changes: - finished up texturing and detailing - replaced MG with crylink - changed name to "FUSE" Description: This is my entry for the Duel Mapping Competition 2012. The level makes use of evillair's eX set covering a compact and vertical layout. On the map you can currently find one RL, one GL, the Nex, an Electro, a Crylink as well as a Mega Health, two 50 Armors and one 25 Armor. ![]() Download: - Dropbox 7.8MB Enjoy and have fun! |
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09-01-2012, 06:54 PM
(This post was last modified: 09-01-2012 07:06 PM by Majki.)
Post: #2
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RE: [v01/09/12] ctXdm1 by cityy
Holy Shit. UT2004-alike level.
Holy Shit... Downloading. EDIT Lights come from real light sources
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09-01-2012, 07:10 PM
Post: #3
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RE: [v01/09/12] ctXdm1 by cityy
woa ........
I'm testing this one out ... if it doesn't explode I'll upload it to the ps server |
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09-01-2012, 09:24 PM
Post: #4
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RE: [v01/09/12] ctXdm1 by cityy
This map is pretty cool. Good gameplay, good layout, looks very detailed compared to most maps, and it runs well.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait. |
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09-01-2012, 09:51 PM
(This post was last modified: 09-02-2012 04:34 AM by srkdy.)
Post: #5
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RE: [v01/09/12] ctXdm1 by cityy
This map needs more spawns. At the moment, I cannot realistically test the gameplay and give feedback, as there is only one spawn.
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09-02-2012, 12:28 AM
(This post was last modified: 09-02-2012 12:32 AM by spinda.)
Post: #6
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RE: [v01/09/12] ctXdm1 by cityy
(09-01-2012 09:51 PM)srkdy Wrote: This map needs more spawns. At the moment, I cannot realistically test the gameplay and give feedback, as there is only one spawn. -this. -it looks like you accidentally put a weapon called a HLAC right next to the GL. this is a silly weapon, and needs to go away. -all the ramp jumps and things work just fine. -just from running around on it, i think the entire map could be scaled up a bit. i will see if i still think this after i am able to play a match or two on it. |
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09-02-2012, 02:47 AM
Post: #7
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RE: [v01/09/12] ctXdm1 by cityy
Whoooops,
I forgot to add more spawns. I'm gonna get to it as soon as possible. |
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09-02-2012, 02:56 AM
Post: #8
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RE: [v01/09/12] ctXdm1 by cityy
looks very good, downloading now
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09-02-2012, 03:27 AM
Post: #9
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RE: [v01/09/12] ctXdm1 by cityy
Scale feels good, layout seems solid tough there could be a bit more ramp-jump spots perhaps (or i just haven't found em =) Visuals are quite good too, all in all looks promising. Keep it up! Before saying anything abt gameplay, it needs more spawns.
also, it looks like you accidentally put a weapon called a GL right next to the HLAC. this is a silly weapon, and needs to go away. Code: const var void Draw_Not(); |
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09-02-2012, 03:48 AM
(This post was last modified: 09-02-2012 04:15 AM by cityy.)
Post: #10
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RE: [v01/09/12] ctXdm1 by cityy
BETA II
01/09/12 Changes: - added new spawns (on average 3 per room) - removed HLAC (not sure how it got there) Download: - Dropbox 2.8MB Feedback: - Spawns, Initial Spawns Thanks for the input guys - things should be sorted now. ![]() Edit: Updated the pk3 due to an issue with the bsp file - 11:15 AM CET. |
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09-02-2012, 03:51 AM
Post: #11
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RE: [v01/09/12] ctXdm1 by cityy
The atmosphere of this map reminds me somewhat of Q2 :-). Great work!
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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09-02-2012, 06:04 AM
Post: #12
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RE: [v01/09/12] ctXdm1 by cityy
Very impressive! I love the layout and the flow of this map. But I think you shouldn't include the electro as that would hurt gameplay a lot. Basically it will allow players to defend rooms easily and make +backward very strong because of the small-ish corridors and corners. mg-mortar-rl-crylink-nexgun-hagar should work well imo.
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09-02-2012, 07:59 AM
Post: #13
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RE: [v01/09/12] ctXdm1 by cityy
Im am pretty amazed by the work you did so far! It seems that the fact you haven't been playing Xonotic at all does not bother you at all! In case of scaling I have no objections! The map's layout seems perfect! You added a handful of very nice tricks (I love tricking). Especially the one to the mega. I will try to manage more constructive feedback later though I like what you did very much.
PS: The maps performance seems flawless at the moment. Don't overpack map with details!
The thing about uniqueness is that its only one, the rest is just posing
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09-02-2012, 11:45 AM
Post: #14
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RE: [v01/09/12] ctXdm1 by cityy
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex
![]() eSports republic | team Serbia | My Videos | facebook | KILLING X ZONE - Xonotic community movie |
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09-02-2012, 11:56 AM
Post: #15
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RE: [v01/09/12] ctXdm1 by cityy
Wow, I really like this map!
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09-02-2012, 03:04 PM
(This post was last modified: 09-02-2012 03:05 PM by hutty.)
Post: #16
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RE: [v01/09/12] ctXdm1 by cityy
looks like you accidentally put a weapon called the grenade launcher by the HLAC ... the grenade launcher is a silly weapon ... you should remove it
![]() ... |
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09-03-2012, 12:43 PM
(This post was last modified: 09-03-2012 12:43 PM by cityy.)
Post: #17
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RE: [v01/09/12] ctXdm1 by cityy
Thanks for the feedback so far guys and thanks zeroQL for the demo. If anyone else has demos, don't hesitate to post them!
![]() I will take some time to review all feedback and make conclusions. If anyone has additional thoughts feel free to share them. Edit: If anyone happens to play some matches on the map hit me up on IRC and I'll spectate if I can. |
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09-06-2012, 01:13 PM
Post: #18
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RE: [v01/09/12] ctXdm1 by cityy
Hey cityy here is more demos for you to see
![]() http://88.198.17.137/_files/Demos/zeroql...ctxdm1.dem http://88.198.17.137/_files/Demos/zeroql...ctxdm1.dem http://88.198.17.137/_files/Demos/zeroql...ctxdm1.dem http://88.198.17.137/_files/Demos/zeroql...ctxdm1.dem
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex
![]() eSports republic | team Serbia | My Videos | facebook | KILLING X ZONE - Xonotic community movie |
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09-08-2012, 06:44 PM
Post: #19
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RE: [v01/09/12] ctXdm1 by cityy
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex
![]() eSports republic | team Serbia | My Videos | facebook | KILLING X ZONE - Xonotic community movie |
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09-09-2012, 06:08 PM
Post: #20
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RE: [v01/09/12] ctXdm1 by cityy
Thanks again zeroQL!
![]() Here's some WIP detailing: https://dl.dropbox.com/u/15072710/Xonoti...ots/21.jpg https://dl.dropbox.com/u/15072710/Xonoti...ots/22.jpg |
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09-09-2012, 08:37 PM
Post: #21
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RE: [v01/09/12] ctXdm1 by cityy
wow.........
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09-11-2012, 06:07 AM
(This post was last modified: 09-11-2012 06:10 AM by shogun_assassin.)
Post: #22
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RE: [v01/09/12] ctXdm1 by cityy
Map plays awesome! I like it even more when I saw how beautiful it is in ZeRoQL's youtube video.
If you're going to leave Electro I'd swap it with Rocket Launcher because Nex is currently too close to rockets IMO (and nex/electro combo isn't as powerful as nex/rox combo ). Then I'd also swap MG with Mortar.
I'm woky on IRC.
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09-11-2012, 07:40 AM
Post: #23
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RE: [v01/09/12] ctXdm1 by cityy
Yeah - Cityy - this is your awesome success - I hope you will stay with Xonotic as LD
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09-12-2012, 11:01 AM
Post: #24
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RE: [v01/09/12] ctXdm1 by cityy
BETA IV
12/09/12 Changes: - detailing - hinting - some more clipping (I know there are still quite a few issues) - rearranged items like described above Download: - Dropbox 4.1MB Screenshots: - https://dl.dropbox.com/u/15072710/Xonoti...ots/32.jpg - https://dl.dropbox.com/u/15072710/Xonoti...ots/33.jpg - https://dl.dropbox.com/u/15072710/Xonoti...ots/34.jpg Feedback: - Item placement - visuals Hope the pk3 is alright, HF! |
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09-12-2012, 11:21 AM
Post: #25
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RE: [v12/09/12] ctXdm1 by cityy
Be sure to update the first post with Beta IV. It's a lot easier!
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