It seems our community really caught the gameplay video bug! I'm happy to present you with more than 3 hours of action-packed Xonotic movies! WOW! Move your most comfy armchair in front of your PC, gather up some nachos, pop some corn, and have fun watching these videos!
Xonotic public Deathmatch for the masses
C.Brutail has recorded an intense battle of public deathmatch, recorded at Kababunka server. The server runs game version 0.5, however for the video recording the development version was used allowing you to see some of the new graphical features under development now.
1v1 commentaries by Antibody, kojn, and Mirio for the 1337
If you're into competitive gameplay, I have three new face to face commentaries from Antibody, kojn and Mirio to show you. The first one is a very thrilling pickup match featuring Mirio vs PCLizard on the reworked map "Downer" by Cortez It's really exciting - a must see!
The second video is a practice match between PCLizardand fisume commentated by kojn and Mirio. In this video, the battle takes place on the Xonotic version of the classic Quake map Darkzone, and it was a practice match for their then upcoming tourney match. Watch how each player's strategy develops in this down-to-the-second thriller!
Lastly, here comes the big boom! The archived screencast of the semi finals of the [BOT] 1v1 Online Tournament in online, boasting a whopping 2 full hours of Xonotic action! In the beginning of the screencast you can listen to some pulsating Xonotic music Northern Lights composed by Sc0rp followed by Traveler and Quiet by blkrbt. From 10:53 you can watch kojn's fragmovie entitled Deathmatchers, and from roughly 22:08 the live commentary of the semi-finals with PCLizard vs fisume, and L0 vs. Mirio. You can find the video at morfar's twitch.tv account.
Hello folks!
As you could read previously, there's an online 1on1 tournament on the fly, organised by the [BOT] clan. The groups are already played out, and the combatants have moved on to the brackets stage (you can read about this a lot more in detail soon in WoX-BloX issue # 2! ).
Though the matches don't have set dates, there are always a lot spectators watching over the duels with great attention. As Antibodyonce promised, he has done an audio commentary of a duel between two experienced Xonotic players: kojn and fisume.
Have fun watching!
If you'd like to spectate a match, be sure to join the Xonotic pickup channel on IRC (#xonotic.pickup @ irc.quakenet.org) so you don't miss the start.
Additionally, you can discuss this video on the official Xonotic forums.
Help GlobalGamers celebrate it's 5 year anniversary of being dedicated to everything gaming! Join us on Saturday, November 12th at 2pm CDT on #xonotic @ irc.globalgamers.net for your chance to win some prizes!
The event is going to consist of a 4 match Free-For-All, the top player with the most frags combined of the 4 matches wins the prize! The matches will be held on our own dedicated server, xonotic.globalgamers.net. Note: This is a Florida USA based server, so keep that in mind if you're worried about latency ;D
No, Xonotic 0.6 is not released yet. We have another kind of good news.
Past experiences show, that while the development of Xonotic is constant and very fruitfull, it is not very transparent. We fully understand that reading git commit logs or follow activities on the developer tracker is not what you’d like to do to get the latest news about fixed bugs, added / reworked features, new maps etc. Not to mention all the community buzz going on the official forums. This is not very user friendly, not to mention it takes a lot time to go through all the exciting new stuff around Xonotic like the 1on1 tournament and new player statistics testing!
For the sake of solving persisting popularity issues (don’t say we don’t listen to our people ) we’ve decided that from now on, we’ll be providing a lot more information in this very weblog about the latest happenings a digested way, every once in a while, probably in weekly issues.
Ladies and Gentlemen, we present you:
The WoX-BloX! News about Xonotic, development, and the community!
We’ll share with you insider informations about development, screenshots, videos, developer interviews, community buzz and many more!
Stay tuned fellas, be sure to check back later this week!
This is just a quick announcement to notify you guys of a change we're going to make to the signature system which will limit the amount of lines/sizes of images you can place there.
These new rules are:
Message size can be 1024 bytes long (previously was 255 bytes)
Signatures will be limited to 72 pixels high (4 lines of text max, one line is 18 pixels)
If an image is larger than 72 pixels high, it will be cut off and only display up until that limit
Of course we mainly did this because of complaints about some users having large and annoying signatures, and we feel that these limits are respectable for everyone and best serve the purpose of a good signature.
The changes will take effect on October 25th (in 2 days of this post) -- If you have any other recommendations or comments regarding this go ahead and voice your opinion.
We're happy to announce that we're supporting the Free Game Alliance An initiative started to promote collaborative game development and open source.
The Free Game Alliance (FGA) is a great collection of Open Source games, one per genre, which will keep you busy for years to come. What do you need more than a good FPS, a good turn-based strategy game, a good real time strategy game, a good mmorpg and a good car racing game? Probably nothing if the content is updated regularly enough!! That's why the FGA wants to support these projects and make them become known and famous, so more developers and contributors can join them to make this the perfect set of constantly evolving games!
Today we can bring you some great news, a brand new release of Xonotic! It has been quite a while since the 0.1 preview version, but we have made immense progress over the last few months. In this blog post we'll be showing off the latest improvements and tell you about the changes we made from the feedback we had after the initial release.
Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first in which we have really solidified our gameplay direction and decided how we want to progress with development. We're still not ready to call it 1.0 yet, as we have quite a few things we'd like done before that. However, we have made a lot of progress since the 0.1 preview, and you may consider this a stable release already, even though there's still plenty of work left to do.
Again there is a lot to tell, so here is the download link and you can read along whilst you're downloading ;-)
We have found a better compression method than used for previous releases, so the 0.5 release is much smaller than what it would've been with old compression (1.4GB).
Multi-language support
Localization spanning across the menu and most of the game now allows for easy translation into many different languages! Currently included are German, Spanish, French, Italian, Hungarian, Dutch, Portuguese, Romanian, Russian and Finnish. (Click image to view some examples)
New and updated maps
7 new default maps were added the game (afterslime, courtfun, leave_em_behind, newtonian-nightmare, runningman, techassault, xoylent), and many others have been updated with new details and gameplay tweaks. Community mappers have also stepped up to add over 100 additional maps which can be played in the game.
Vehicles
We now have vehicles! They are mostly functional at this point and fairly mature with few bugs remaining. However, we still consider this feature to be experimental, and they will need major rebalancing in the future, so no maps for vehicles are included by default, although a few of the aforementioned community maps support them quite well in CTF and DM.
Weapons and player movement
We have almost completely rethought the weapon balance and part of player physics, enhancing the core elements of Nexuiz' gameplay style which were so fun in the past while also progressing with new features and tactics.
Technical achievements
There are, of course, a number of other achievements which aren't exactly as major the ones mentioned above but are still quite fantastic and should be noted:
Optimized post-processing effects, including damage blur and better bloom / HDR. Decals can also be enabled on player models for realistic blood and impact effects.
Several new exciting texture packs (including metaltech, stein1, trak6, trak7, exomorph) ready to be used by mappers.
Bots now have major AI improvements, including pathfinding, object priorities and movement in general. They also support the Assault game mode now. Included maps were tweaked to have the best possible waypoints for bots.
Improvements to how spectating works, now spectators don't go through walls normally and are bound inside the map (though it can be disabled with cl_clippedspectating).
Countless updates to how the HUD system works and what it can display, plus a completely new HUD theme to match Luminos menu theme.
Updated how waypoints and shownames feature worked. There are now floating names above players, also indicating the health and armor of team mates.
Weapon coloring and team coloring is now done almost entirely with glow so that models can now be improved to better match player styling.
We have also improved how audio channels are managed. For example,now we can have many separate sounds played for different weapons at the same time without them cutting each other off.
Added new game modes and revived some of the older ones. (keepaway, freezetag, assault, etc).
New system to manage instant action/bot match creation.
Hundreds of bugfixes and code cleanups, including a fix involving a major crash with the Crylink weapon.
A large number of old models were replaced or updated, including health models, weapon models, and some other pickup models. Additionally, new player models bring new animations, and we did a little work regarding how model animation works in the code. (Also detail scaling is now possible on all player models, which can help improve framerate).
Entirely new font called “Xolonium” made just for Xonotic, which has a giant range of character support, specifically to allow for multiple languages to work flawlessly.
Various soundtracks by community members have been added with the new maps, plus there are several waiting and ready to be added with your own new map.
And many others...!
Known bugs
Due to a change in the new version of Apple's OS X (Lion), it is not possible to play fullscreen for now. By default it will start windowed, and attempting to set it to fullscreen will give you a completely white screen. This bug is caused by an incompatibility in libsdl, which hopefully will be fixed soon.
Final thoughts
In the bigger picture, as a descendant of Nexuiz, we are raising the standard for F/OSS gaming by focusing on quality over quantity. Taking the time needed to have the best artwork, design and gameplay possible, relative to the free gaming world. As you can see, we're making huge steps toward this goal, and we would love to for you to enjoy our work. Of course, we also invite anyone to contribute and help us in our quest to create the best possible fast-paced open-source FPS game. Either way, we hope this release will be just as fun for all to play as it is for us to make.
Please spread the word about this release, and let us know any feedback you have about the game. Take a look at the media page for Xonotic content (such as banners, screenshots, videos) for advertising and support.