09-28-2010, 07:24 AM
Statement: I feel it's not so easy to set/use keyboard binds (here i'm talking about binds like 'vcall' or 'say', not about weapon switch binds).
First because If I associate every keys to a different binds, I will never remember which key is for which bind. As a result, I use only few binds.
Second, I often accidentally call a bind because for instance I forgot to type 't' before writing something...
Third, when you want to map many binds, you have to ensure that there is no conflict between binds.
Solution: I propose something quite simple: you first define somewhere a list containing your binds. Then, when you're ingame, you hold a special key (let's say 'b') which displays a menu (in overlay onto the image) depicting your bind list. Then just click the desired bind.
If you realase 'b', the bind list disappears.
I'm pretty sure that this system would allow to select any bind very quickly.
And this mechanism would remain compatible with the current keyboard bind system.
What do you guys think?
First because If I associate every keys to a different binds, I will never remember which key is for which bind. As a result, I use only few binds.
Second, I often accidentally call a bind because for instance I forgot to type 't' before writing something...
Third, when you want to map many binds, you have to ensure that there is no conflict between binds.
Solution: I propose something quite simple: you first define somewhere a list containing your binds. Then, when you're ingame, you hold a special key (let's say 'b') which displays a menu (in overlay onto the image) depicting your bind list. Then just click the desired bind.
If you realase 'b', the bind list disappears.
I'm pretty sure that this system would allow to select any bind very quickly.
And this mechanism would remain compatible with the current keyboard bind system.
What do you guys think?
Fat.bot.Slim