I would like to make a rotating asteroid (model) fly along a path.
However, I'm not able to set it up correctly. (InitMovingBrushTrigger: no brushes found!)
The setup idea is quite simple:
Have a func_train and a func_rotating (green), combine them with a func_vectormamamam (yellow), and link the asteroid model to the func_vectormamamam.
This works perfectly fine with a func_train and a func_bobbing (on the right side), so the setup can't be completely off.
After many failed attempts, maybe one of the experienced entity handlers can tell me what I'm doing wrong?
However, I'm not able to set it up correctly. (InitMovingBrushTrigger: no brushes found!)
The setup idea is quite simple:
Have a func_train and a func_rotating (green), combine them with a func_vectormamamam (yellow), and link the asteroid model to the func_vectormamamam.
This works perfectly fine with a func_train and a func_bobbing (on the right side), so the setup can't be completely off.
After many failed attempts, maybe one of the experienced entity handlers can tell me what I'm doing wrong?