01-11-2013, 12:46 PM
Okey, this thread is meant to bring up some things I feel is problems for Xonotic. I hope
this can lead to a constructive discussion so feel free to point out any flaws or your own
solutions to there problems if you feel the same as me. I want Xonotic to be great for
both competitive and casual players without all this diversity. Thanks.
Problems
Okey, the three first points is closely connected to each other. First of all, the game is too
difficult for beginner's. As many have pointed out in recent topics is that Xonotic is a
huge step from what most people are used to(aka Call of Duty and other mainstream
games). The community is almost divided into three parts. On one side we have the
"newbs", which in-fact aren't just beginner's nor noobs. These people are ones who find
either normal game too hard or just likes Overkill and Minsta more. Then we have the
people who ain't very competive, but they still like public DM, CTF and sometimes a less
competitive pickup match or cup. Then we have the competitive camp, they're the
die-hard duelers and TDM'ers. My thought is, how could we bring these closer together?
Many say "eh, competitive just play pickup and newbs just go play minsta so everyone
can have their fun" but I disagree with this. Why? Because normal Xonotic is extremely
fun even if it needs a bit time to learn. I think the problem to this is not as simple as we
may think, many people have proven that in discussions in other topics here on the
forums. So how can we fix this "problem"? Well, it isn't a problem in general, but we may
call it that since it have a solution. There's probably many solutions to this but here's my
suggestion.
Solution
As I said before, there's probably many solutions, and these is just ones I came up with
based on my own opinions and those told in recent topics here on the forums.
game before except a very little bit. What made me get into normal Xonotic by playing
Overkill was that I learned how to move and aim. Overkill is quite fast and requires that
you can aim and move pretty effectively. It has some flaws for beginner's though, it won't
teach you that you should pick up stuff and nor it'll teach you advanced movement like
strafe turning. I would suggest to make a new mode based on Overkill but change the
guns in it to the normal MG(well, Arc if we talk in terms of future Xonotic), normal Nexgun
and the normal Shotgun and also wield the player with a laser of course. We will also add
a few items, like Quad, Rocket Launcher and the Mega Health and some shards around
the map. The new player will see that these make him stronger and may frag opponents
more effective. Later when she play normal Xonotic she will naturally see a item and pick
it up since she knows it will make her frag more enemies. I think this is what is needed
together with a tutorial(which I'll cover later) to make new people(and current ones who
just think normal Xonotic is too difficult or boring) enjoy the game much more.
Now as for the tutorial I mentioned. Let's restructure the campaign so it becomes even
more as an introduction to the game. My points to make it more as a learning tool(and
fun too play of course) is to take at least one racing level a bit earlier. Movement is
almost crucial in Xonotic. Also put this new mode I described before very early and also
some minsta levels that is more easy for the beginner. This together with a clear note
when a new player downloads and start playing Xonotic may make them play the
campaign before jumping straight in multiplayer. Also add more Beginner's-only servers,
this is a quite big problem though since it's up to the admins.
Basically, I learned to play Xonotic by first playing campaign and then move to Overkill
and then eventually joining normal Xonotic servers. I had to watch videos and ask other
players though but this might not be needed(as much) if this solution may be
implemented. This may, or probably certainly will require text tutorials too if someone
want to learn how to play Xonotic well quickly, but we have tutorials here on the forums.
Another goal I think Xonotic is in need of is getting these three kind of groups I talked
about in the beginning to get closer. In my opinion it would be more than great to only
have one balance config instead of two in 1.0 and more promotion of all modes. Diversity
is good but may not be what is really good for Xonotic both fun-wise and growing-wise.
(also thanks to PinkRobot for discussing this with me earlier)
this can lead to a constructive discussion so feel free to point out any flaws or your own
solutions to there problems if you feel the same as me. I want Xonotic to be great for
both competitive and casual players without all this diversity. Thanks.
Problems
- Too difficult for beginner's
- Too wide audience target
- Lack of in-game tutorial
Okey, the three first points is closely connected to each other. First of all, the game is too
difficult for beginner's. As many have pointed out in recent topics is that Xonotic is a
huge step from what most people are used to(aka Call of Duty and other mainstream
games). The community is almost divided into three parts. On one side we have the
"newbs", which in-fact aren't just beginner's nor noobs. These people are ones who find
either normal game too hard or just likes Overkill and Minsta more. Then we have the
people who ain't very competive, but they still like public DM, CTF and sometimes a less
competitive pickup match or cup. Then we have the competitive camp, they're the
die-hard duelers and TDM'ers. My thought is, how could we bring these closer together?
Many say "eh, competitive just play pickup and newbs just go play minsta so everyone
can have their fun" but I disagree with this. Why? Because normal Xonotic is extremely
fun even if it needs a bit time to learn. I think the problem to this is not as simple as we
may think, many people have proven that in discussions in other topics here on the
forums. So how can we fix this "problem"? Well, it isn't a problem in general, but we may
call it that since it have a solution. There's probably many solutions to this but here's my
suggestion.
Solution
As I said before, there's probably many solutions, and these is just ones I came up with
based on my own opinions and those told in recent topics here on the forums.
- Design a mode to introduce players
- Have an in-game tutorial, inside the campaign without text or voice acting
game before except a very little bit. What made me get into normal Xonotic by playing
Overkill was that I learned how to move and aim. Overkill is quite fast and requires that
you can aim and move pretty effectively. It has some flaws for beginner's though, it won't
teach you that you should pick up stuff and nor it'll teach you advanced movement like
strafe turning. I would suggest to make a new mode based on Overkill but change the
guns in it to the normal MG(well, Arc if we talk in terms of future Xonotic), normal Nexgun
and the normal Shotgun and also wield the player with a laser of course. We will also add
a few items, like Quad, Rocket Launcher and the Mega Health and some shards around
the map. The new player will see that these make him stronger and may frag opponents
more effective. Later when she play normal Xonotic she will naturally see a item and pick
it up since she knows it will make her frag more enemies. I think this is what is needed
together with a tutorial(which I'll cover later) to make new people(and current ones who
just think normal Xonotic is too difficult or boring) enjoy the game much more.
Now as for the tutorial I mentioned. Let's restructure the campaign so it becomes even
more as an introduction to the game. My points to make it more as a learning tool(and
fun too play of course) is to take at least one racing level a bit earlier. Movement is
almost crucial in Xonotic. Also put this new mode I described before very early and also
some minsta levels that is more easy for the beginner. This together with a clear note
when a new player downloads and start playing Xonotic may make them play the
campaign before jumping straight in multiplayer. Also add more Beginner's-only servers,
this is a quite big problem though since it's up to the admins.
Basically, I learned to play Xonotic by first playing campaign and then move to Overkill
and then eventually joining normal Xonotic servers. I had to watch videos and ask other
players though but this might not be needed(as much) if this solution may be
implemented. This may, or probably certainly will require text tutorials too if someone
want to learn how to play Xonotic well quickly, but we have tutorials here on the forums.
Another goal I think Xonotic is in need of is getting these three kind of groups I talked
about in the beginning to get closer. In my opinion it would be more than great to only
have one balance config instead of two in 1.0 and more promotion of all modes. Diversity
is good but may not be what is really good for Xonotic both fun-wise and growing-wise.
(also thanks to PinkRobot for discussing this with me earlier)