06-21-2021, 08:17 PM
(This post was last modified: 06-21-2021, 08:26 PM by ballerburg9005.)
In Xonotic, a warpzone works like a teleporter but you can see and shoot through to the other side.
When I tried to make my own map, I noticed that warpzones would not visually show the other side but otherwise work properly. It happens in all maps that I build with my Netradiant, even if I take map files from other people that ship with bsp files where the problem doesn't occur.
I use the last of the official Netradiant builds (1.5.0n-git-a50c860b) with the Xonotic mapping pk3 and I build with "Xonotic: final (default)".
Note: The warpzone literally becomes invisible. That is why you see the box with the green lines. It is part of the map and lies behind the warpzone surface.
I hope someone knows why this happens. The only thing I can figure out is that there has to be something wrong with my Netradiant or that you need to do something specific in map building.
When I tried to make my own map, I noticed that warpzones would not visually show the other side but otherwise work properly. It happens in all maps that I build with my Netradiant, even if I take map files from other people that ship with bsp files where the problem doesn't occur.
I use the last of the official Netradiant builds (1.5.0n-git-a50c860b) with the Xonotic mapping pk3 and I build with "Xonotic: final (default)".
Note: The warpzone literally becomes invisible. That is why you see the box with the green lines. It is part of the map and lies behind the warpzone surface.
I hope someone knows why this happens. The only thing I can figure out is that there has to be something wrong with my Netradiant or that you need to do something specific in map building.
Visit our clan website: http://extreme.voltage.nz/