Bit Forest Night (mmx3afs) and Twilight (mmx3afst) map, slightly different light settings
in the night you can see more weapon tracers and blinks
this one is daylight map (mmx3afsd)
textures used from main-mappack, not sure on how to use those only , without packing
quite easy map, very open, has almost all guns, there can be some more space for more people
there is a lot of maps around and not so much people getting in
it's not like absolutely the first map, but the one for Xonotic/q2
for the server they should go in mapchange with daylight / twilight / night each round
mmx3afm.pk3 (Size: 20.73 MB / Downloads: 0) - with original music for this map and well for xonotic
not sure how ingame music works, but well it's there
mmx3afx.pk3 (Size: 11.24 MB / Downloads: 0) - maps only (mmx3afs, mmx3afsd, mmx3afst1, mmx3afst2, mmx3afst3) compilation updated
this one is more GPL alike, map can be used with other games prob
afst3 Violet eXtreme
the level should be smaller ( scale about 0.92 / 0.94 ) or players bigger, maybe blocksize or gridsize is different
but in terms of jumps - it seems alright.
roundrobin should be like afs / t1 / t3 (t2) / afsd \ afsd \ t2 \ t1
.h is august
.i is september (update)
https://mega.nz/file/83RS0CTY#B14rHlrLhc...qXxN3YeKOE -- afm
https://mega.nz/file/5vZ2RDiC#qFK8h4EHfd...i46oTiCoRg -- afx
in the night you can see more weapon tracers and blinks
this one is daylight map (mmx3afsd)
textures used from main-mappack, not sure on how to use those only , without packing
quite easy map, very open, has almost all guns, there can be some more space for more people
there is a lot of maps around and not so much people getting in
it's not like absolutely the first map, but the one for Xonotic/q2
for the server they should go in mapchange with daylight / twilight / night each round
mmx3afm.pk3 (Size: 20.73 MB / Downloads: 0) - with original music for this map and well for xonotic
not sure how ingame music works, but well it's there
mmx3afx.pk3 (Size: 11.24 MB / Downloads: 0) - maps only (mmx3afs, mmx3afsd, mmx3afst1, mmx3afst2, mmx3afst3) compilation updated
this one is more GPL alike, map can be used with other games prob
afst3 Violet eXtreme
the level should be smaller ( scale about 0.92 / 0.94 ) or players bigger, maybe blocksize or gridsize is different
but in terms of jumps - it seems alright.
roundrobin should be like afs / t1 / t3 (t2) / afsd \ afsd \ t2 \ t1
.h is august
.i is september (update)
https://mega.nz/file/83RS0CTY#B14rHlrLhc...qXxN3YeKOE -- afm
https://mega.nz/file/5vZ2RDiC#qFK8h4EHfd...i46oTiCoRg -- afx
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