When I first played this mode I thought it was strange that I am shown where the other team's key carrier is. I'm not here to present a black and white argument for one option or the other but here are some thoughts:
HIDING THE OPPONENT'S KEY CARRIER
plusses
-if you made their key carrier invisible instead, you'd have to scout around the map much more actively (and generally know the map well so you don't miss cryptic niches)
-it's the safest for the carrier if they have team mates around them but at the same time it kinda gives their position away
-conversely they can go off on their own and try to avoid running into anyone making a stealthy approach more viable especially on bigger maps
-you can still just try to rush your opponent with everyone at once but even if you surprise them and manage to frag them all, the key carrier may not have been with them, which makes this strategy somewhat less powerful, I'd imagine
minuses
-the indicator for who has the key would have to be reworked so it still shows whenever you've spotted the carrier, but doesn't show through walls: maybe this is trivial though
-increased RNG? however, at current it's NO RNG and you can still affect your chances by being sly and observant
My personal experience of this mode is the two single player maps, of which the first one (RunningmanCTF) is big enough for hiding especially if there's only some 3 players per team. That's the way I'd personally prefer to play this mode. But how about those who have actually played against people? Is there something I'm missing?
EDIT:
someone was afraid of stalemates if the key carrier has found a hiding spot that's just too damn good (Xonotic maps are very liberal with where they allow you to go it seems), but that could be solved by making the indicator pop up after maybe 2-3 minutes if the round still isn't over. I don't think causing round draws is a good idea though because then they could use the same hiding spot again. That actually happens in QL Clan Arena when nobody is aware of the hiding spot the last guy went to existing.
HIDING THE OPPONENT'S KEY CARRIER
plusses
-if you made their key carrier invisible instead, you'd have to scout around the map much more actively (and generally know the map well so you don't miss cryptic niches)
-it's the safest for the carrier if they have team mates around them but at the same time it kinda gives their position away
-conversely they can go off on their own and try to avoid running into anyone making a stealthy approach more viable especially on bigger maps
-you can still just try to rush your opponent with everyone at once but even if you surprise them and manage to frag them all, the key carrier may not have been with them, which makes this strategy somewhat less powerful, I'd imagine
minuses
-the indicator for who has the key would have to be reworked so it still shows whenever you've spotted the carrier, but doesn't show through walls: maybe this is trivial though
-increased RNG? however, at current it's NO RNG and you can still affect your chances by being sly and observant
My personal experience of this mode is the two single player maps, of which the first one (RunningmanCTF) is big enough for hiding especially if there's only some 3 players per team. That's the way I'd personally prefer to play this mode. But how about those who have actually played against people? Is there something I'm missing?
EDIT:
someone was afraid of stalemates if the key carrier has found a hiding spot that's just too damn good (Xonotic maps are very liberal with where they allow you to go it seems), but that could be solved by making the indicator pop up after maybe 2-3 minutes if the round still isn't over. I don't think causing round draws is a good idea though because then they could use the same hiding spot again. That actually happens in QL Clan Arena when nobody is aware of the hiding spot the last guy went to existing.