03-19-2013, 02:15 PM
(This post was last modified: 04-03-2013, 08:54 AM by MirceaKitsune.)
A few years ago, Torus and sev had the thoughtful initiative of porting the UT2004 map Tokara Forest to Nexuiz (called Arboria). A few days ago I decided it's time to make an up to date Xonotic version as well as improve on this map, and now my version is ready. Since the last release was v2r4 my version starts at v3r0.
My work on the map includes major changes. First of all I changed all Nexuiz textures to Xonotic ones, and replaced the terrain material with a nice blend from terrain01x. The upper room was enlarged while the BSP is built at 0.75 scale (the original size is too huge). I also added other elements from Tokara Forest, such as the dense cyan fog and low gravity (0.25 using trigger_gravity). I removed the floating flag islands cuz they were ugly, but the map still has ONS and CTF. Other than that just tweaks to items and entities, as well extra ambient sounds and particle effects. Oh, and bot waypoints... though you don't wanna know how long it takes to waypoint a map this big
Important: In order for the map to work properly you will need this bugfix. When trigger_gravity was implemented I didn't realize jump pads aren't aware of it. Playing with the current code will cause jump pads to throw you high up and hurt you, cuz they aren't aware of per-entity gravities. My fix needs testing and this map will be a great subject for that. (fixed in Xonotic now)
Download (v3.1): Link 1, link 2. The map is also on GIT and autobuild server will start handling it tomorrow. Piccies:
My work on the map includes major changes. First of all I changed all Nexuiz textures to Xonotic ones, and replaced the terrain material with a nice blend from terrain01x. The upper room was enlarged while the BSP is built at 0.75 scale (the original size is too huge). I also added other elements from Tokara Forest, such as the dense cyan fog and low gravity (0.25 using trigger_gravity). I removed the floating flag islands cuz they were ugly, but the map still has ONS and CTF. Other than that just tweaks to items and entities, as well extra ambient sounds and particle effects. Oh, and bot waypoints... though you don't wanna know how long it takes to waypoint a map this big
Important: In order for the map to work properly you will need this bugfix. When trigger_gravity was implemented I didn't realize jump pads aren't aware of it. Playing with the current code will cause jump pads to throw you high up and hurt you, cuz they aren't aware of per-entity gravities. My fix needs testing and this map will be a great subject for that. (fixed in Xonotic now)
Download (v3.1): Link 1, link 2. The map is also on GIT and autobuild server will start handling it tomorrow. Piccies: