Bit Forest Night (mmx3afs) and Twilight (mmx3afst) map, slightly different light settings
in the night you can see more weapon tracers and blinks
this one is daylight map (mmx3afsd)
textures used from main-mappack, not sure on how to use those only , without packing
quite easy map, very open, has almost all guns, there can be some more space for more people
there is a lot of maps around and not so much people getting in
it's not like absolutely the first map, but the one for Xonotic/q2
for the server they should go in mapchange with daylight / twilight / night each round
mmx3afm4.pk3 (Size: 21 MB / Downloads: 0) - +music, upd 25.a +waypoints for bots finally , +minimap
the waypoint problem was with enabling g_waypointeditor 1 before the map loading.
and btw it is not inside of netRadiant, it is inside of Xonotic itself.
and bots can't do the rocket jump at least something they do wrong there
the problem with minimap - it doesn't read tga or jpg files, if it doesn't work - you need to set map size in .mapinfo
the size can be obtained easy from .bsp file i guess why it's not? and there can be layers for map floors also - with you png/tga.
for 8-16 players it needs more spawn places, that should be secondary for duel or 2v2
mmx3afx.pk3 (Size: 11.24 MB / Downloads: 0) - maps only (mmx3afs, mmx3afsd, mmx3afst1, mmx3afst2, mmx3afst3) compilation updated
this one is more GPL alike, map can be used with other games prob
afst3 Violet eXtreme
the level should be smaller ( scale about 0.92 / 0.94 ) or players bigger, maybe blocksize or gridsize is different
but in terms of jumps - it seems alright.
roundrobin should be like afs / t1 / t3 (t2) / afsd \ afsd \ t2 \ t1
.h is august
.i is september (update)
https://mega.nz/file/hmQjFZbQ#okHukZOU3z...Qd0Y_t6SWs -- afm4
https://mega.nz/file/5vZ2RDiC#qFK8h4EHfd...i46oTiCoRg -- afx
2025/01/21 - Now you can find a copy of that in Doom 4 SnapMap mode with code 6VVY77G9
in the night you can see more weapon tracers and blinks
this one is daylight map (mmx3afsd)
textures used from main-mappack, not sure on how to use those only , without packing
quite easy map, very open, has almost all guns, there can be some more space for more people
there is a lot of maps around and not so much people getting in
it's not like absolutely the first map, but the one for Xonotic/q2
for the server they should go in mapchange with daylight / twilight / night each round
mmx3afm4.pk3 (Size: 21 MB / Downloads: 0) - +music, upd 25.a +waypoints for bots finally , +minimap
the waypoint problem was with enabling g_waypointeditor 1 before the map loading.
and btw it is not inside of netRadiant, it is inside of Xonotic itself.
and bots can't do the rocket jump at least something they do wrong there
the problem with minimap - it doesn't read tga or jpg files, if it doesn't work - you need to set map size in .mapinfo
the size can be obtained easy from .bsp file i guess why it's not? and there can be layers for map floors also - with you png/tga.
for 8-16 players it needs more spawn places, that should be secondary for duel or 2v2
mmx3afx.pk3 (Size: 11.24 MB / Downloads: 0) - maps only (mmx3afs, mmx3afsd, mmx3afst1, mmx3afst2, mmx3afst3) compilation updated
this one is more GPL alike, map can be used with other games prob
afst3 Violet eXtreme
the level should be smaller ( scale about 0.92 / 0.94 ) or players bigger, maybe blocksize or gridsize is different
but in terms of jumps - it seems alright.
roundrobin should be like afs / t1 / t3 (t2) / afsd \ afsd \ t2 \ t1
.h is august
.i is september (update)
https://mega.nz/file/hmQjFZbQ#okHukZOU3z...Qd0Y_t6SWs -- afm4
https://mega.nz/file/5vZ2RDiC#qFK8h4EHfd...i46oTiCoRg -- afx
2025/01/21 - Now you can find a copy of that in Doom 4 SnapMap mode with code 6VVY77G9
ᐅ < sure i do... more >