04-11-2012, 11:54 AM
hmmm, I'm not so sure about this, simply because I have gone through that process. I can do all of the things necessary for a good map, and I can blend gameplay elements with eyecandy in such a way that it pleases everyone.
I do agree that something needs to be changed, and a core "mapping team" would be a good solution, however I think the mappers on that time should still be allowed to work individually insofar as they are able to, and request help only when they need it.
Another thing I want to point out is that xonotic's current selection of maps is not really geared for xonotic gameplay. Maps like red planet and glowplant are fun, and look good, but they seem like they are designed for a slower, more tactical game than xonotic.
At some point, after we have this mapping team set up and a good selection of maps, we should have a vote to pick what maps stay, and what maps are removed from master. This will hopefully give xonotic a much stronger lineup of maps.
I do agree that something needs to be changed, and a core "mapping team" would be a good solution, however I think the mappers on that time should still be allowed to work individually insofar as they are able to, and request help only when they need it.
Another thing I want to point out is that xonotic's current selection of maps is not really geared for xonotic gameplay. Maps like red planet and glowplant are fun, and look good, but they seem like they are designed for a slower, more tactical game than xonotic.
At some point, after we have this mapping team set up and a good selection of maps, we should have a vote to pick what maps stay, and what maps are removed from master. This will hopefully give xonotic a much stronger lineup of maps.


