05-14-2012, 12:26 AM
How do you determine that something "hit the player"? You say in your first post that only then do you scan each bone.
And what do you do about crouching which brings bones closer to eachother and therefore makes the player more vulnerable to splash damage?
And what do you do about crouching which brings bones closer to eachother and therefore makes the player more vulnerable to splash damage?