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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#10
How do you determine that something "hit the player"? You say in your first post that only then do you scan each bone.

And what do you do about crouching which brings bones closer to eachother and therefore makes the player more vulnerable to splash damage?
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Messages In This Thread
RE: Bone based damage system (feature vote and debate) - by Mr. Bougo - 05-14-2012, 12:26 AM

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