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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#15
I am against it, even as mutator, for the following reasons:
  • Animations are currently not played on the server. Making the server actually play them incurs quite a CPU load cost.
  • I highly doubt something like this can be done as a mutator without large changes to damage code that will slow it down in general.
  • Even if we did solve these issues: the server doesn't even KNOW how the model looks on the client! Client might, for example, replace the model by another one (forcemodel), and will later also run its own animation code independent from server code.
  • This feature would prevent us from ever moving animation decisions from the server to the client, which we REALLY want to do (e.g. for ragdolls, and also blending for aimimg/crouching+shooting/etc.). And the fact that it blocks these important changes makes it absolutely not an option.
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RE: Bone based damage system (feature vote and debate) - by divVerent - 05-14-2012, 11:03 AM

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