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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#23
(05-14-2012, 05:00 PM)Mr. Bougo Wrote:
(05-14-2012, 04:29 PM)rocknroll237 Wrote: Micrea, why don't you make a demo for us that we can download and play and then we can decide what it's like and how suitable it is for general use. I think the concept is interesting, but we shouldn't judge it until we can see it in action. Smile Also, if you could recommend some maps that it would work well on, like Basement, that would be good. This could end up as a mutator that would work well on certain maps.

A "demo" would be as complicated to code as the real deal.

I'm planning to code the whole feature when I get to it... again taking the risk of losing my code if it's not accepted or wait an year for the merge request Tongue A demo isn't really possible in these circumstances IMO... either code the feature or not. Samual said it's ok as a mutator, although I believe that using this implementation (and not the bone one) it could be part of the damage code. I'm waiting for more input on this.
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RE: Bone based damage system (feature vote and debate) - by MirceaKitsune - 05-14-2012, 05:13 PM

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