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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#24
(05-14-2012, 03:15 PM)MirceaKitsune Wrote: BTW, something I realized on the matter of Xonotic being fast-paced: This depends a lot on the map and gametype you're running. If you're playing CTF or ONS on a huge open map, then yes, you're running around at some super speeds (even so this feature would make sense). But if you play DM on small closed maps like I usually do, you barely catch much speed no matter how you jump. Maybe DM players tend to see movement as slower for this reason, while CTF players used to laser-jumping in large spaces are more likely to think it's all about super-speeds. But on a map like Basement in Nexuiz, you don't become too fast, and it's easy to aim at specific body parts during some moments.

Dude, watch Nifrek in a 1v1, he's the fastest player I've seen. He's flying around the maps at full speed half the time like a ctf player, and I'm talking about the smallest maps in the game. But even if Nifrek's speeds were unattainable to most players, any experienced 1v1 player will move very fast because they know how and because they know the maps. This game is extremely fast paced, even in small maps.
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RE: Bone based damage system (feature vote and debate) - by W4RP1G - 05-14-2012, 06:41 PM

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