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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

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Bone based damage system (feature vote and debate)

#25
(05-14-2012, 06:41 PM)W4RP1G Wrote: Dude, watch Nifrek in a 1v1, he's the fastest player I've seen. He's flying around the maps at full speed half the time like a ctf player, and I'm talking about the smallest maps in the game. But even if Nifrek's speeds were unattainable to most players, any experienced 1v1 player will move very fast because they know how and because they know the maps. This game is extremely fast paced, even in small maps.

It depends on how open those maps are, and the walls they have as well as obstacles. Evilspace is small too, but you might get fast there because it's open. Basement on the other hand... difficult.

But that might be possible if you're a very experienced player. This does not apply to everyone, and I haven't even tried getting fast on those maps (except sometimes when no one's around and all I do is roam). On Red Planet for instance, I get a bit fast when bunny-hop roaming, but not too much. Then whenever I run into someone and there's a battle, I have to stop or slow down, otherwise (at best) I leave the area before I get to frag. So maybe this is only the case for a few players that learned how, but certainly not the majority.
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RE: Bone based damage system (feature vote and debate) - by MirceaKitsune - 05-15-2012, 06:27 AM

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