Another thing to consider is that it would greatly affect damage through the floor, since it is not possible to hit anything else than the bottom of the bounding box with that. If your "shielding" idea gets implemented, it would hurt this element of strategy that I'm sure some people think is quite interesting to have.
Poll: How do you think bone-based damage should be added to Xonotic? You do not have permission to vote in this poll. |
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In the damage code and enabled by default (replace the current damage system) | 10 | 35.71% | |
In the damage code but disabled by default | 1 | 3.57% | |
As a mutator (disabled by default) | 8 | 28.57% | |
Don't even bother coding this, the idea is too bad | 9 | 32.14% | |
Total | 28 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Bone based damage system (feature vote and debate)
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