(05-19-2012, 04:09 PM)C.Brutail Wrote: - As you didn't mention, I assume that slapping with the shotgun aka. "trouting" will be removed from the game. I'd totally miss that, it added so much fun to the game! I like Xonotic to be funny too! OR, you'll like to integrate slapping to all guns, but that'd mean another bind. Not everybody has a mouse made for WoW with 32+ buttons on it.
Melee on every weapon would be cool. It shouldn't be a huge problem to add that as another button, most "modern FPS" games already do this. And as far as I'm aware, all gaming mice have at least one "extra" mouse button on either side, which would be a convenient placement for a melee button. (Obviously everyone doesn't have a mouse like this, so by default we'd probably have to bind this new button to an unused key around WASD, in the default config there should be plenty available!)
If we would add this extra button and combine it with Samual's suggestions in the first post, we could maybe use this new melee button for laser jumps as well. You could then always perform laserjumps without switching weapons! I think that laserjumping has always been such a big part of Nexuiz/Xonotic gameplay that it does deserve it's own dedicated button. Just an idea and my two cents.

Now as for the balancing aspect of this: yes there has to be a short delay between firing a weapon and being able to melee/laserjump, perhaps the same time for every weapon. Same thing after using melee/laserjump, there must be a short delay until you can fire your normal weapon again. (this would "emulate" the animtime/switchdelay that we had, in order to prevent for example this: ram into a player, fire the nex point blank and press your melee button at the same time for crazy damage!)
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