(05-19-2012, 06:59 PM)FruitieX Wrote:I like weapon combos, but I'd be ok with them being toned down just a bit if that's possible, I just don't want to lose them. After playing Xonotic and getting used to weapon combos, I feel restricted in games like Warsow and QL because there is such a delay when switching.(05-19-2012, 06:28 PM)kojn^ Wrote: Not a fan of the fast weapon-switching at all purely because it's too fast and making everything too spammy, fast weapon switching is fine when not firing ofcourse.
Although a bit off-topic, I completely agree with this.
Xonotic is a bit on the spammy side still with the very fast weapon combos. In my opinion, there should be a longer delay after firing a weapon until you can switch to another one (not so much that weapon combos become entirely useless, just enough to remove the constant fire / switch / fire / switch / fire / switch spam you often see). Note that I also don't want to put in a delay between merely switching weapons! Only a slight one that activates after firing your weapon and then immediately trying to switch away to another one.
Now, bringing it a bit more on-topic:
Maybe this wouldn't be as bad combined with the idea I had in my previous post, because you would then still be able to laserjump (and melee) as fast as (if not even faster than) before, after firing a weapon.
The ability to spam weapon combos has always been something that annoyed me about Nexuiz and Xonotic, if you want to streamline the gameplay I think it's also important that you focus on this issue. Hopefully me and kojn aren't the only ones thinking like this.
From what I gather, you guys would like to reduce spam while keeping the weapon combos. Idk if that's really possible though, the mortar is a pretty spammy weapon even without combos.
This is how I see it. Really close quarter battles are curently extremely fast paced because of the weapon switching. The Arc Cannon might change things so that close quarter battles immediately go to the LG(like in QL) rather than weapon combos. So, is weapon combo spam at a distance really an issue? The Nex seems to decide how medium-long range battles will go more than anything, so would reducing mortar and rocket spam do anything but make the Nex even more useful?
Oddly, this discussion is calling weapon combos too spammy, but they don't even compare to the amount of spam you see from the crylink, hagar, and electro.


