(05-19-2012, 07:20 PM)W4RP1G Wrote: Oddly, this discussion is calling weapon combos too spammy, but they don't even compare to the amount of spam you see from the crylink, hagar, and electro.
Yes, those weapons are classed as spam weapons. But when you combine them in quick succession, it becomes a big(ger) mess, that's part of the issue FruitieX is explaining, he is not saying weapons are too spammy individually (because in Xonotic there really not any worse then any other FPS i've played at all, and most FPS have a 'spam' weapon/s).
And if you think about it, if weapon combos were slower slightly, the nex would not be as strong, because you would not be able to go back and forth so quick, as it is the most used weapon in these 'combos'.
And whilst the LG would not be used in combo's it still suffers the same problem as the MG. Damage output potential is higher with combo's then it is with using the mg for example, way higher, unless you have a incredible aim and movement with it (I actually do have a very good aim with it and movement at times, but I'm one of the few exceptions and even I struggle with it vs combos).
Last time I played L0, he was commenting the same problem I see, can't do enough damage enough of the time because damage output via combo's is quicker & higher then you can output with a weapon such as the MG..and the MG is not weak, it's DPS is in comparison with the other weapons when used well, so this clearly is not an issue with weapon damage.
UT2003 had fast weapon switching but it did not have fast weapon switching style like Xonotic when you can switch so quickly after each shot fired, and so whilst fast weapon switching was there, it didn't have anywhere near the same issues that Xonotic does in this area.
Hope that clears your Question up. FruitieX is simply suggesting that gameplay would be improved if they are slowed down somewhat when firing.
If anything, it would help people appreciate the other more under-used weapons more this way, atleast they get a chance to compete. A Toned down DPS via combos will mean the weapon set turns into a more balanced set.
btw, just wanted to post that mainly to you W4RPIG, this can (and should) be bought to attention a little down the line, but everyone should concentrate now on Samual's first post suggestions.
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