(05-19-2012, 10:11 PM)W4RP1G Wrote: 1) What sort of weapon roles is this game missing?
2) What role does the shotgun serve as a weapon?
3) Will the game be broken if that role is removed?
4) Should the roles of 2 weapons actually be squeezed into 1 weapon?
5) How does cutting 1 of the starting weapons actually improve gameplay?
Actually, looking at my answers has helped me see that I don't want to lose the current shotgun primary fire. :/
Agreed. The shotgun is a unique weapon in the current loadout and so it's primary fire functionality needs to stay.
#1: Also can't think of any.
#2: Good finisher as you say, but also good at defending yourself from opponents that just ram into you (it IS powerful in close combat...)
#3: Yeah, it will lack a shotgun style weapon (
)#4: I think so, or possibly squeeze together melee and laser on a dedicated button, dump laser as a weapon and then keep the shotgun.
#5: Probably doesn't. Not sure.
@Samual: Please don't remove the melee. I'll do the coding for a dedicated button this summer if that's needed. (Take that as a warning Samual, *you* should know why :p)
(05-20-2012, 12:24 AM)Samual Wrote: Thirdly, yes trouting will be removed because there's no other way to do it. Get over itThe game is fun in other ways anyway.
Lies.
(05-20-2012, 12:24 AM)Samual Wrote: ... you fucking morons, stay on topic!If you don't have time to read through what people think about weapon balance, then you probably shouldn't be doing this.I'm not replying to these posts by kojn/fruitiex/W4RP1G. Make a summary of your ideas which are actually relevant and repost, otherwise I won't reply.
TL;DR: Spamming weapon combos is way too effective, please balance this out so that it is not mandatory to spam weapon combos in order to remain competitive.
This discussion is moved to another thread: http://forums.xonotic.org/showthread.php?tid=3034
EDIT: I stand corrected, it seems like you've already done something about this? Awesome!
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