Here's some pro/con analysis of the more popular ideas. REMEMBER: the 'value' of a pro or con is not necessarily equal to another. Think of them more like notes or points.
• Current system: Shotgun and laser separate spawn weapons; melee on shotgun secondary; previous weapon on laser secondary.
+ Functions adequately among experienced players
- Confusing to new players: two spawn weapons; being able to switch to shotgun while out of ammo
• Samual's concept: Shotgun primary retains functionality. Clicking secondary is identical to current laser primary; holding and releasing delivers melee blast.
+ One spawn weapon
- Confusing to new players due to multiple uses of secondary
• Offhand laser: Shotgun functionality remains the same, laser is removed and an offhand weapon-independant laser is added.
+ One spawn weapon
- Balancing issues with comboing OR confusing to new players due to delay
- Requires a bind and/or three button mouse
• Possible system 1: Current laser primary moved to shotgun secondary, melee is applied to all weapons.
+ One spawn weapon
- Melee on all weapons could provide balance issues/technical issues with animations
• Possible system 2: Current laser primary moved to shotgun secondary, melee is removed.
+ One spawn weapon
+ Easy to understand for new players
- Removes weapon functionality
• Possible system 3: Current laser primary moved to shotgun secondary, melee gets it's own weapon.
+ CuBe0wL and Samual can compromise on this
- Two spawn weapons
- Yet have to come up with a good secondary melee function
• RANDOM IDEA: Primary fires both current shotgun (possibly with increased spread and/or lower damage) and current laser primary, secondary retains melee.
+ One spawn weapon
- WhªT `tH˜e ƒ*©k?
A little note on "making things simpler/easier for the new player": At some point, we have to accept that when you do something new you aren't going to be an expert at it. I'm very hesitant to remove functionality for the sake of the newbie. I mean come on, they're so fun to pwn!
To clarify on Samual's idea: It doesn't remove weapon functionality. Shotgun primary gets new visual effects, laser function remains identical, and hold and release for a melee effect (with new visuals as well)
• Current system: Shotgun and laser separate spawn weapons; melee on shotgun secondary; previous weapon on laser secondary.
+ Functions adequately among experienced players
- Confusing to new players: two spawn weapons; being able to switch to shotgun while out of ammo
• Samual's concept: Shotgun primary retains functionality. Clicking secondary is identical to current laser primary; holding and releasing delivers melee blast.
+ One spawn weapon
- Confusing to new players due to multiple uses of secondary
• Offhand laser: Shotgun functionality remains the same, laser is removed and an offhand weapon-independant laser is added.
+ One spawn weapon
- Balancing issues with comboing OR confusing to new players due to delay
- Requires a bind and/or three button mouse
• Possible system 1: Current laser primary moved to shotgun secondary, melee is applied to all weapons.
+ One spawn weapon
- Melee on all weapons could provide balance issues/technical issues with animations
• Possible system 2: Current laser primary moved to shotgun secondary, melee is removed.
+ One spawn weapon
+ Easy to understand for new players
- Removes weapon functionality
• Possible system 3: Current laser primary moved to shotgun secondary, melee gets it's own weapon.
+ CuBe0wL and Samual can compromise on this

- Two spawn weapons
- Yet have to come up with a good secondary melee function
• RANDOM IDEA: Primary fires both current shotgun (possibly with increased spread and/or lower damage) and current laser primary, secondary retains melee.
+ One spawn weapon
- WhªT `tH˜e ƒ*©k?
A little note on "making things simpler/easier for the new player": At some point, we have to accept that when you do something new you aren't going to be an expert at it. I'm very hesitant to remove functionality for the sake of the newbie. I mean come on, they're so fun to pwn!
To clarify on Samual's idea: It doesn't remove weapon functionality. Shotgun primary gets new visual effects, laser function remains identical, and hold and release for a melee effect (with new visuals as well)


