05-20-2012, 07:02 PM
Since newego4 forgot to add my idea, I'm adding it myself:
• Possible system 4: Current laser primary stays, current shotgun primary moved to laser secondary, melee gets it's own weapon.
+ One spawn weapon
+ Makes juggling, lasering easy and what antibody mentioned about muscle memory
+ Makes new players aware of the importance of laser (distinctive part of this game) when put in primary and make use of it without switching
- New weapon model
- Yet have to come up with a good melee function
An idea for a melee would be a knife slash preferably by the hand that's not holding the weapon, makes it easier than slapping nex, tuba, mortar whatever and needs one animation. The bind for it would be the vacated bind used by shotgun b4.
In warsow also a player starts with a laser looking weapon so its not too strange to have laser in the primary.
since everyone thinks their idea is the best, I IMHO think that my idea is simplest and the best
• Possible system 4: Current laser primary stays, current shotgun primary moved to laser secondary, melee gets it's own weapon.
+ One spawn weapon
+ Makes juggling, lasering easy and what antibody mentioned about muscle memory
+ Makes new players aware of the importance of laser (distinctive part of this game) when put in primary and make use of it without switching
- New weapon model
- Yet have to come up with a good melee function
An idea for a melee would be a knife slash preferably by the hand that's not holding the weapon, makes it easier than slapping nex, tuba, mortar whatever and needs one animation. The bind for it would be the vacated bind used by shotgun b4.
In warsow also a player starts with a laser looking weapon so its not too strange to have laser in the primary.
since everyone thinks their idea is the best, I IMHO think that my idea is simplest and the best

