(05-20-2012, 07:02 PM)0siris Wrote: Since newego4 forgot to add my idea, I'm adding it myself:
• Possible system 4: Current laser primary stays, current shotgun primary moved to laser secondary, melee gets it's own weapon.
+ One spawn weapon
+ Makes juggling, lasering easy and what antibody mentioned about muscle memory
+ Makes new players aware of the importance of laser (distinctive part of this game) when put in primary and make use of it without switching
- New weapon model
- Yet have to come up with a good melee function
An idea for a melee would be a knife slash preferably by the hand that's not holding the weapon, makes it easier than slapping nex, tuba, mortar whatever and needs one animation. The bind for it would be the vacated bind used by shotgun b4.
In warsow also a player starts with a laser looking weapon so its not too strange to have laser in the primary.
since everyone thinks their idea is the best, I IMHO think that my idea is simplest and the best
I Like your idea a lot actually, except for the knife slash part. Sure, that would be easier to implement, but I just don't feel it fits Xonotic. I know the separate melee weapon idea has been the norm since Quake and UT, and some people are probably ready for a change from it. But I get excited at the idea of having a new weapon in the game that has the potential to not only be a sweet melee weapon, but also has the possibility to do something really useful with the alt fire.
UT has done that since the beginning, and the shield gun proved to be an extremely useful tool for several reasons. That shield changed the way the game was played. And the UT3 impact hammer stole powerups and even countered vehicles trying to run you over.
Perhaps Xonotic doesn't need any more features. We can't be certain unless we weigh the possibilities.


