05-21-2012, 05:10 AM
1: That's why I say let it has it's own weapon. An energy club, mace, minime, dunno.
2: Every melee attack in every game gives enormous damage, like quake3 gauntlet, or ut impact hammer (charged to max.) It is a reward for getting into a fairly dangerous situation: letting the enemy near yourself, or sneeking on it.
3: This is a bug in that case. If you knew about it already (I couldn't see it personally), why didn't you report it on the tracker?
4: Bug again, so the tracing has to be done in a different way. Dunno, I'm not a coder.
5: Same question and same reason as 2.
Also, you either didn't read the whole reply, or I linked the wrong one (and it was not nowego, but freefang
)
Lemme quote him:
"The function and limitations of a shotgun is very recognizable from nearly any other shooter experience of the new player, and the function of the secondary is easy to figure out trough the animation. The laser is less self-explanatory, but when someone figures out the primary is a splash projectile they will quickly grasp how they could use it."
2: Every melee attack in every game gives enormous damage, like quake3 gauntlet, or ut impact hammer (charged to max.) It is a reward for getting into a fairly dangerous situation: letting the enemy near yourself, or sneeking on it.
3: This is a bug in that case. If you knew about it already (I couldn't see it personally), why didn't you report it on the tracker?
4: Bug again, so the tracing has to be done in a different way. Dunno, I'm not a coder.
5: Same question and same reason as 2.
Also, you either didn't read the whole reply, or I linked the wrong one (and it was not nowego, but freefang
)Lemme quote him:
"The function and limitations of a shotgun is very recognizable from nearly any other shooter experience of the new player, and the function of the secondary is easy to figure out trough the animation. The laser is less self-explanatory, but when someone figures out the primary is a splash projectile they will quickly grasp how they could use it."
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