Just before sg gets replaced: since it's commonly considered OP, I played with balance settings and came up with this:
g_balance_shotgun_primary_refire 0.5
g_balance_shotgun_primary_force 5
g_balance_shotgun_primary_damage 2.5
Basically, increased refire rate significantly [2 shots/s vs 1.33 shots/s] dropping damage per shot at the same time [35 vs 56 before]. So just using primary before to gun down someone @100HP/0AP required 2 almost perfect shots (which could happen in no less than 0,75s). Now it requires 3 almost perfect shots (now 1s at least) with less leeway for errors (105 vs 112 dmg).
Also to reduce spam, push is reduced quite a bit, as well as ammo consumption increased dramatically, so you can't go trigger happy and have to watch out for it.
See, how it works in practice, if you feel like it. But my playtests do suggest gameplay got a lot more frantic now. Almost like 2.5.2 one but with lower and harder to pull off max DPS.
g_balance_shotgun_primary_refire 0.5
g_balance_shotgun_primary_force 5
g_balance_shotgun_primary_damage 2.5
Basically, increased refire rate significantly [2 shots/s vs 1.33 shots/s] dropping damage per shot at the same time [35 vs 56 before]. So just using primary before to gun down someone @100HP/0AP required 2 almost perfect shots (which could happen in no less than 0,75s). Now it requires 3 almost perfect shots (now 1s at least) with less leeway for errors (105 vs 112 dmg).
Also to reduce spam, push is reduced quite a bit, as well as ammo consumption increased dramatically, so you can't go trigger happy and have to watch out for it.
See, how it works in practice, if you feel like it. But my playtests do suggest gameplay got a lot more frantic now. Almost like 2.5.2 one but with lower and harder to pull off max DPS.

