Thank you for your feedback so far!
- The music problem was simple: It was target_speaker (so in game the music was an ambient), I fixed this problem.
- I added mega health in place of mortar, and mortar in place of 50 HP (removed).
- I was thinking about changing position of nex gun as suggested, but I couldn't figure what place would be the best so it's still where it was.
- I made the middle room trickjump possible without prejumping (although it still requires precision)
- I'm not sure about changing ramps into stairs, Silencer. Ramps does not slow you down very much if you know how to use them and give plenty of possibilities for trickjumping.
- I addded several details and lamps (Halogene shuld like it!)
- I talked to Fisume and Kojn on IRC yesterday so the item placement in next version should be improved.
- fixed the god damn map name into iMprsioned

- I added trick jump allowing you to skip jumppad!
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com

