05-21-2010, 06:58 AM
What I always like to mention when people start to argue about attracting new players is that of course people coming from mainstream games have to get used to Xonotic (or, formerly: Nexuiz) and its non-mainstream gameplay. Many of those players coming from mainstream games might not like it. That's because Xonotic just isn't mainstream. And that's exactly what I like about it so much, and I bet for quite a good portion of the player base this is what sets Xonotic apart, too. I strongly object to making Xonotic a kind of mainstream game.
I have to second killgenerals in that aspect that whenever I take newbies to a 1on1 training where I show them laser jumping, ramp jumping, bunny hopping and circle jumping, they are quite amazed and impressed. The laser based movement is a feature that truly sets Xonotic apart from other games and provides a challenge that offers, if mastered, great rewards (I for one could run around in soylent dm enjoying the movement and smoothing my paths for ages. But maybe that's also the music score of that map...).
I have to second killgenerals in that aspect that whenever I take newbies to a 1on1 training where I show them laser jumping, ramp jumping, bunny hopping and circle jumping, they are quite amazed and impressed. The laser based movement is a feature that truly sets Xonotic apart from other games and provides a challenge that offers, if mastered, great rewards (I for one could run around in soylent dm enjoying the movement and smoothing my paths for ages. But maybe that's also the music score of that map...).
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!