05-21-2010, 11:57 AM
(05-21-2010, 10:57 AM)Flying Steel Wrote: It's only because of hitscan weapons that greatwall maps could ever be called defensively favorable (same thing for facing).Open maps tending to be maps for hitscan weapons, which means other weapons, like the RL or mortar arent useless. greatwall is a open map so many player use hitscan weapons, but there are people who can use weapons with splashdamage.
(05-21-2010, 10:57 AM)Flying Steel Wrote: And making hitscan weapons the focus of the game is detracting from what makes Xonotic unique much more so than making the laser a less extreme movement method (if that's a detraction at all, I say not).putting the focus on a weapon is up to a mapper. they can decided, should this weapon apper on a map or not. You can make open maps without a hitscan weapon but would they be playable. The right itemplacement affects a map much more then some setting.
(05-21-2010, 10:57 AM)Flying Steel Wrote: Projectile weapons are where the real flavor and skill of Xonotic are, they should have at least an equal place, otherwise you might as well play urban terror.focusing on projectile weapons would make the gameplay dull. you just need to aim in the direction. when there are no real differences between the weapons. what sense would it make to have different weapons? Xonotic isnt even in a alpha status, so at the moment it would be useless to say this feature is going to make the style of xonotic.
(05-21-2010, 10:57 AM)Flying Steel Wrote: Plus why does scoring in CTF has to be as fast as possible? Just because movement in general and DM are fast, doesn't mean that scoring in CTF has to be "fast" at the expense of balance and skill-focused gameplay.you have get as fast as possible to your base, because you are mostly under attack and a direct hit with a shoutgun could be your last one. There is always someone who follows you and shoot at you and if your hp is low. you just want to capture as fast as possible. When you are playing non public matches the condtions for the flagcarrier are even worse, because first you have to fight your way through a defender and then you have to deal with 2-3 guys, who are following you and there is just one who supports you.