08-31-2010, 05:11 AM
(This post was last modified: 08-31-2010, 05:50 AM by Lee_Stricklin.)
Gibs
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I tweak two advanced settings on my game to improve the look and performance. Here are those settings, in my opinion these should be made default since they're completely out of the way of your average user who doesn't know much about the game settings.
cl_gibs_velocity_up "1" This makes the gibs fly up a little bit making them more believable. The game looks a hell of a lot better with this turned on.
cl_gibs_lifetime "4" I set this for two reasons: A it looks better because when idle the gibs don't exactly look that great, so I have it set to make them fade before they have a chance to stay still. B: Having a bunch of gibs lying around kills performance.
Decals
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This may be more of a resource hog, but I do not like how the decals just disappear and instead set them to fade. In my honest opinion the decal time in the GUI should be tied to cl_decals_fadetime instead of cl_decals_time and cl_decals_time should be set to 1. The game looks A LOT smoother with decal fading instead of decal disappearing.
Corpses
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I don't know how to (or if it's possible) to tweak the times on the corpses, but in my opinion the time it takes for them to disappear should be reduced as well since the clutter they cause can seriously screw up shots (electo and mortar in particular). If doable I think it would improve the game to have corpses disappear maybe a second or two after the victim respawns. A fancy animation (think Quake Live gibbings or Unreal Championship 2 corpse removals) while unnecessary would make it look neater.
------------
I tweak two advanced settings on my game to improve the look and performance. Here are those settings, in my opinion these should be made default since they're completely out of the way of your average user who doesn't know much about the game settings.
cl_gibs_velocity_up "1" This makes the gibs fly up a little bit making them more believable. The game looks a hell of a lot better with this turned on.
cl_gibs_lifetime "4" I set this for two reasons: A it looks better because when idle the gibs don't exactly look that great, so I have it set to make them fade before they have a chance to stay still. B: Having a bunch of gibs lying around kills performance.
Decals
-------------
This may be more of a resource hog, but I do not like how the decals just disappear and instead set them to fade. In my honest opinion the decal time in the GUI should be tied to cl_decals_fadetime instead of cl_decals_time and cl_decals_time should be set to 1. The game looks A LOT smoother with decal fading instead of decal disappearing.
Corpses
-------------
I don't know how to (or if it's possible) to tweak the times on the corpses, but in my opinion the time it takes for them to disappear should be reduced as well since the clutter they cause can seriously screw up shots (electo and mortar in particular). If doable I think it would improve the game to have corpses disappear maybe a second or two after the victim respawns. A fancy animation (think Quake Live gibbings or Unreal Championship 2 corpse removals) while unnecessary would make it look neater.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.