11-27-2010, 08:04 AM
So I'm working on another map, Lost Temple (purely assault), and I'm hoping to finish the work and be ready for the first compile when my new graphics card arrives (nVidia GTX-470 based). So I started mapping it out, I have the layout ready and some concept of doing this. One of the concepts is to create a terrain with model details. I'm using OBJ format since no MD3 exporter would work for me (Blender 2.55). So I've created first few elements today - the Temple (defenders' base), and a rock on which the temple would stand. The latter one was created in Blender, and is pretty high-poly (since I used the sculpting tool for this). However, when I import it into Radiant, the textures wouldn't show (however the UV was preserved).
I tried renaming the texture paths that worked in Blender into relative game paths (ie.
//xonotic-maps.pk3dir/textures/terrain01x/ground/ice01.tga → /textures/terrain01x/ground/ice01.tga), but it didn't work. How can I fix this?
I tried renaming the texture paths that worked in Blender into relative game paths (ie.
//xonotic-maps.pk3dir/textures/terrain01x/ground/ice01.tga → /textures/terrain01x/ground/ice01.tga), but it didn't work. How can I fix this?