05-19-2019, 03:42 PM
we have an issue showing up with git builds, even with nexcompat enabled: some custom maps won't load some textures. curiously, it's mostly quake banners & annoying animated pads underneath weapon spawns. for example, at qzdm7_q3, we get a message:
this issue does not exist with official stable binary build (linux).
Code:
MQC Build information: xonotic-v0.8.2-2574-g2f86afcef
Switching to map qzdm7_q3
"maxplayers" set to "16"
loadimagepixelsrgba: corrupt or invalid alpha image textures/sfx/portal_sfx_alpha
maps/qzdm7_q3.bsp: could not load texture "$lightmap" (frame 0) for layer 1 of shader "textures/ad_content/2x1"
maps/qzdm7_q3.bsp: could not load texture "$lightmap" (frame 0) for layer 1 of shader "textures/ad_content/1x1
this issue does not exist with official stable binary build (linux).