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I like it chooksta, definitely would be cool music for a map, or even a campaign sequence (once we work on a campaign of course)
Keep it up Chooksta, even when you are bored
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09-08-2011, 02:21 PM
(This post was last modified: 09-08-2011, 02:35 PM by Minkovsky.)
Planetary Evacuation Final
Yes, it is. Source file will be up soon is up now.
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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09-17-2011, 04:46 PM
(This post was last modified: 09-17-2011, 04:46 PM by unfa.)
Hey! I've got a new thing. Trying out some minimal ambientous stuff.
100% ZynAddSubFX/LMMS.
http://unfamusic.com/5h1+/unfa-HitMeInThePhase-1.ogg
It's untagged, just the very first version, I stared it today, need a lot of work but might be nice for in-game music when finished.
Don't hesitate to let me know what you think of it
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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I think it is a little bit too minimal.
Some more changes would be nice.
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Thanks for FB, I'm gonna be working on it
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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09-18-2011, 09:39 AM
(This post was last modified: 09-18-2011, 09:59 AM by Lee_Stricklin.)
Excellent work as usual, think this one sounds like it would fit open maps very well.
Edit: Just listened to it while going through Tech Assault, I think it would really suit that map well.
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(09-18-2011, 09:39 AM)Lee_Stricklin Wrote: Excellent work as usual, think this one sounds like it would fit open maps very well.
Edit: Just listened to it while going through Tech Assault, I think it would really suit that map well.
Thanks I hope others will like it too
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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Here's next (second) version of Hit Me In The Phase:
http://unfamusic.com/5h1+/unfa-HitMeInThePhase-2.ogg
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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I like that one better :p
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09-22-2011, 03:20 PM
(This post was last modified: 09-22-2011, 05:14 PM by unfa.)
Version 4, looped 2 times (a pal of mine wanted to have this looped):
http://unfamusic.com/5h1+/unfa-HitMeInTh...opedX2.mp3
You can download, launch and have about 25 minutes of gameplay before it ends
Let me know if it works for you in-game.
And tell me if you have noticed the looping point (seam)
I'm still working on it, some places might need smooting-out the transitions. Anyway - stay tuned, guys!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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09-23-2011, 12:02 AM
(This post was last modified: 09-23-2011, 12:10 AM by Lee_Stricklin.)
Second version sounded better than the first. Listening to the fourth version, I would say it sounds better than the second but the stuff you threw in at 8:40 to 13:35 and 22:24 to 27:32 marks kinda threw the feel of the track off and made it sound a bit weird. Not bad, just felt out of place, like it should have been most of another track all together. Maybe you can take that section and use it in another music track. As for gameplay, the second and fourth version of this (up until the 8:40 mark) sound like they should be the first thing you hear after the tutorial (if one ever gets made) when you play your first deathmatch in the singleplayer. All of them sound like they'd kick ass on Tech Assault or other maps that have similar look and feel.
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Hm. Yeah I see what you mean. I woudn't want to drop that part, as it's important, maybe If I smooth the transition it won't sound like that. Also I'd like to hear other's opinions on that matter.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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http://soundcloud.com/chooksta/rl-fly-ftt
yer , yer , i am always doing quick roughs , i know
time.... oh where has the time gone.....
good thing theres t
t
:^
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What you say about co-op? Again.
These tunes can't be "wasted"
Taking into consideration our previous conversation I can admit that you're reliable dude, chooksta!
Now it seems that there is my turn. Need to prepare sth special and well matched to your tunes.
Again all I need is your permission!
Are you interested?
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11-07-2011, 08:09 AM
(This post was last modified: 11-07-2011, 08:10 AM by chooksta.)
http://soundcloud.com/chooksta/rad-e-a-tion-ftt
4 mr rad_ished
seein as hes older and stuff
* chooksta awaits mr bourgos thought as well
t
:^
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11-07-2011, 10:03 AM
(This post was last modified: 11-07-2011, 10:04 AM by [CCC]KINGSHOT[CCC].)
I really like this song!
Just one little thing: Maybe you could add some bass and something else for a change.
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http://soundcloud.com/chooksta/rad-e-a-tion-ftt-2
improved bass a bit , little tweeks (very little :p )
ty 4 the check king
t
:^
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12-09-2011, 03:42 AM
(This post was last modified: 12-09-2011, 03:42 AM by jacob.)
um here http://soundcloud.com/jacobcookie/xonotic-thing-i-did
i think this will work, somewhat, i was messing around with the gain and drop because ive never actually were able to do that before until now i figured it out with the lite version of ableton live 7
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12-09-2011, 07:45 PM
(This post was last modified: 12-12-2011, 09:30 AM by bitbomb.)
Some works in progress for Xonotic, these are all pretty young. Always look forward to feedback and suggestions.
http://soundcloud.com/voodoo-electron/xo...-continued (EDIT: Updated, about twice what it was)
http://soundcloud.com/voodoo-electron/xonotic-0011b2 (lots of messy synth programming, quick + dirty)
http://soundcloud.com/voodoo-electron/xonotic-0002b
http://soundcloud.com/voodoo-electron/xonotic-0001 (Low energy, might not work)
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very good bit bomb , me listned to 2nd one mate , sweeeeeeet
t
:^
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i like 0002b very much. energetic, without being too.. much in the foreground. it's the kind of background energy music ego-shooters need.
0011b2 is also good. that "instrument" around 1:30 does not fit imo. you could show that tune to mirceaKitsune, it could fit to vore tournament because of its organicness. or it could fit on of the slime maps we have.
unfortunately, both are quite short, too short.
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12-11-2011, 05:18 PM
(This post was last modified: 12-11-2011, 06:40 PM by unfa.)
bitbomb: notice that Soundcloud have track downloads disabled by default (I couldn't get any of your tracks into my ears because of that...)
Chooksta: I love the atmosphere "radiation" has, It's really perfect for this game!
Would you share the sources and submit it to be polled? I think it's a strong track.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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(12-09-2011, 07:45 PM)bitbomb Wrote: Some works in progress for Xonotic, these are all pretty young. Always look forward to feedback and suggestions.
http://soundcloud.com/voodoo-electron/xonotic-0013b
http://soundcloud.com/voodoo-electron/xonotic-0011b2 (lots of messy synth programming, quick + dirty)
http://soundcloud.com/voodoo-electron/xonotic-0002b
http://soundcloud.com/voodoo-electron/xonotic-0001 (Low energy, might not work)
These are all pretty nifty! I, too, like 0002b and don't think that 0001 will work to well for Xonotic just yet.
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