03-24-2012, 11:15 AM
Hi everyone,
in playing CTF, i urgently recommend to remove or weaken the pull function of the crylink, because it overpowers this weapon.
1. The flag carrier has absolutely NO chance to get away because you lose almost all the speed if just a single projectile hits you (at least this was my experience)
2. which coheres with 1, you don't need to aim very well since the crylink shoots a whole "wall" of projectiles towards the enemy, so it's way too easy to keep him where he is and splatter him.
3. Obviously it slows down the gameplay and movement skill becomes less important when chasing the enemy.
These are the reasons for my suggestion to change this. Even without the pull function, the crylink will remain useful in CTF, either for chasing enemies through narrow corridors, or if you are FC yourself, to fight the bunch of enemies behind you.
nim.
in playing CTF, i urgently recommend to remove or weaken the pull function of the crylink, because it overpowers this weapon.
1. The flag carrier has absolutely NO chance to get away because you lose almost all the speed if just a single projectile hits you (at least this was my experience)
2. which coheres with 1, you don't need to aim very well since the crylink shoots a whole "wall" of projectiles towards the enemy, so it's way too easy to keep him where he is and splatter him.
3. Obviously it slows down the gameplay and movement skill becomes less important when chasing the enemy.
These are the reasons for my suggestion to change this. Even without the pull function, the crylink will remain useful in CTF, either for chasing enemies through narrow corridors, or if you are FC yourself, to fight the bunch of enemies behind you.
nim.
LoverTaleb