ok thanks for the feedback
-- the turrets are so people cant hop across the roof ... I could put in an invisible ceiling if you wish ... but I hear people dont like those ...
-- hmm ... I never played it with bloom on ... I'll need to check that ...
-- bot support ... dang I forgot it ... shame on me ..
... I'll be sure to put it in the next version
-- skybox is on my todo list ... they are pretty difficult to make
... fog for the bottom of the pillar too
-- "Many movement disrupting/altering zones" ?? could you be more specific ... do you mean that one sideways warpzone? ... I dont force you to use it ... there a regular one nearby ... or do you just mean right angles...
--as for weapon placement --- I see what you mean ... i'll move them to more central places (as opposed to corners) ...
-- buildings ... I'm not sure what to do with them ... I want people to be able to go inside (some) of them ... otherwise its the typical video game city where every door is locked ... I'm not sure if there is any way to do that in a "fast paced" fashion ... ...
-- HLAC is staying ... I can move it ... but it will always be on the map ... somewhere (and how is it unbalanced?)
-- I though the porto was accessable ... maybe I messed something up -- and for its timelimit ... i agree ... that is something you would have to talk to the devs about ...
--"proof-of-concept for an engine" ?? im still using darkplaces ... do you mean that it feel like a different kind of game? ... I don't think I did anything that revolutionary ... I though it played like redplanet ...
if anyone else wants to try it out ... I am always welcome for more feedback