(06-16-2014, 02:01 AM)Justin Wrote: Im not a great fan of music like this, but I must say I enjoyed part from 3:02 to 3:33 a lot. Its like you opened the hatch and went outside, to the space. Other then that I think this soundtrack is not consistent: I don't like begining with all its noise, 1:00 there is good theme but its too rapid and noisy, too hard to listen, on 3:35 you start playing samba, which is very odd. But what is awesome is that you try to carry out experiments, try difffernet things and look for new soutions. Try to make your projects more consistant and easier to listen. Keep it up
Yes, the track is a bit like 3 songs glued together - however that's something I heard frequently in UT2k4 soundtrack. Actually the most rapid transition is where the track end (right before the 1kHz beep it returns straight after the intro buildup - which I like but it very contrasting). I'm open to make big changes here to make it playable, however some stuff won't ever be "good enough".
The ambient spacy part is supposed to give the listener rest after all the noise that was before.
Smaba? Man I didn't expect that
Cooler than I thought! xD I've added an new tag to this.
(06-16-2014, 02:54 AM)Lee_Stricklin Wrote: I have to say this one is pretty cool, just like most of the other work you've done. One can only hope that it as well as your other work will eventually make it into the game.
Thanks, Lee
I hope to sculpt something useful out of this.
I'm making
Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain