Nice to have you back, unfa! I think we had the pleasure of some shooting on Finalrage recently
I think this whole discussion about binds touches the larger problem of default configs. Since Xonotic is quite an amalgamate of mods, modes and player mentalities (namely the old casual/competitive classification), it seems useful to provide an orientation for new players as early as possible. Maybe a good solution could be different config presets that the player could pick at his/her first launch of the game (there is already something similar in the EZQuake client for QuakeWorld, at least for the visuals). There could be an eyecandy preset (effects on ultra, standard enemymodels) and a high visibility config (effects on low, fullbright enemymodels), maybe also something in between. Of course there are loads of variables that are rather a matter of taste (crosshair, binds, picmip, HUD elements etc.), but maybe there could be some community poll to set certain standards for the most important elements in each preset, so new players have something that works right from the start. That's why tools like the one -Z- linked to might prove quite useful in order to make the game more accessible.
Anyway, nice video, it just got me thinking about how much I love Xonotic's configurabitlity, but it can be certainly overwhelming (hence the suggestion of multiple default configs).
LoverTaleb