06-16-2010, 04:18 PM (This post was last modified: 06-29-2010, 07:55 AM by ugluck.)
hello, my name is daniel planas. I'm not a good artist modeler, but I'm learning, I do best drawing concepts. This is my first concept, I hope you like it
Looks good, but make sure that you have a way to accommodate models that are already scheduled for release (Erebus/Nyx, Ignis, Gak, etc.)
The other possibility is that someone who's good at mapping (not me) could take your concepts and make models based on them, so the concepts are of specific models, not "factions" in general.
It's up to you.
Humans...
"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
06-17-2010, 06:19 AM (This post was last modified: 06-18-2010, 07:22 AM by unfa.)
(06-16-2010, 04:18 PM)ugluck Wrote: hello, my name is daniel flat. I'm not a good artist modeler, but I'm learning, I do best drawing concepts. This is my first concept, I hope you like it and anybody can do it with 3dmodel.
I like this concept I might try to model it, I'am not very good at modeling people but I can learn Keep going!
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
06-17-2010, 05:19 PM (This post was last modified: 06-17-2010, 05:20 PM by freefang.)
I was bored so I tried modeling the human concept as practice (My first high poly human character). Its probably not usable in xonotic, (116090 tris) but if anyone can use the model then I could post it.
06-18-2010, 06:03 AM (This post was last modified: 06-18-2010, 09:55 AM by unfa.)
(06-17-2010, 05:19 PM)freefang Wrote: I was bored so I tried modeling the human concept as practice (My first high poly human character). Its probably not usable in xonotic, (116090 tris) but if anyone can use the model then I could post it.
Nice model It looks to me like an action figure or a toy beacuse it's shapes and edges are very smooth. Like it was made from plasticine or what... I'am working on my own model of this...
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
(06-17-2010, 05:19 PM)freefang Wrote: I was bored so I tried modeling the human concept as practice (My first high poly human character). Its probably not usable in xonotic, (116090 tris) but if anyone can use the model then I could post it.
Nice model It looks to me like an action figure or a toy beacuse it's shapes and edges are very smooth. Like it was made from plasticine or what... I'am working on my own model of this...
Looks nice, and it looks very close to the concept.
I used sculpris to make it, its great for organic models, but hard edges are pretty difficult to get right.
06-18-2010, 09:30 AM (This post was last modified: 06-18-2010, 09:52 AM by unfa.)
(06-18-2010, 07:26 AM)freefang Wrote: Looks nice, and it looks very close to the concept.
I used sculpris to make it, its great for organic models, but hard edges are pretty difficult to get right.
Thanks I am using the concept-art as a background image as I model to make it as close to idea as possible.
Yeah, Sculptris doesn't look like a tool for modeling metal or something...
Once I finish making low-poly model I'll start working on the high-poly and bake normals. This is untextured
(06-17-2010, 05:19 PM)freefang Wrote: I was bored so I tried modeling the human concept as practice (My first high poly human character). Its probably not usable in xonotic, (116090 tris) but if anyone can use the model then I could post it.
Nice model It looks to me like an action figure or a toy beacuse it's shapes and edges are very smooth. Like it was made from plasticine or what... I'am working on my own model of this...
(06-18-2010, 07:26 AM)freefang Wrote: Looks nice, and it looks very close to the concept.
I used sculpris to make it, its great for organic models, but hard edges are pretty difficult to get right.
Thanks I am using the concept-art as a background image as I model to make it as close to idea as possible.
Yeah, Sculptris doesn't look like a tool for modeling metal or something...
Once I finish making low-poly model I'll start working on the high-poly and bake normals. This is untextured
The style is different from the other models (and it should have been in a T-pose for easy animation).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
Mostrar forma romanizada
I started creating my first model with blender, I hope to upload pictures soon, for now here you have another concept most current
Now that was cool! Some random guy new to the forum jump on here and immediately start kicking some ass with his well done concepts followed by a really good model. Well done.
(06-25-2010, 06:57 AM)Lee_Stricklin Wrote: Now that was cool! Some random guy new to the forum jump on here and immediately start kicking some ass with his well done concepts followed by a really good model. Well done.
thanks, the model is almost ready, now I have begun working with julius (the male model.) atenea already have the skeleton inside, but do not know how to transform it into a player. I hope someone can help me.