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[NEED HELP] Trying to replace weapon models/textures, having issues

#1
I've been experimenting with trying to replace some of the weapon textures in 0.8.6 with their older Nexuiz era counterparts (this is nothing against the quality of the new models, just that I love my classic rocket launcher/Crylink combo) but I'm facing some issues. I can replace the models in the models directory with copies from 0.8.1, the most recent version with the old ones. However this doesn't change the textures, instead you just get a blank white weapon, or in some cases an extremely garbled version of the current weapon texture is applied.

I can tell that there's probably more steps to this task, but I'm having a hard time figuring it out. There's no weapon textures in the textures directory that I can see. There's obviously a chance that this just won't work without completely rebuilding the textures/models, but it's weird that I can see the current textures meshed on top of the old models. Curious to see if anybody can give me some pointers.


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#2
If you're working with the regular release of Xonotic, the weapon textures will likely be in the dds/ folder instead of textures/. The garbled rocket launcher would be it trying to overlay the new model's texture onto the old model!
[Image: 230.jpg]
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#3
(Yesterday, 05:53 AM)Mario Wrote: If you're working with the regular release of Xonotic, the weapon textures will likely be in the dds/ folder instead of textures/. The garbled rocket launcher would be it trying to overlay the new model's texture onto the old model!

Thanks for the pointer! I knew I was missing something. I dug into this a bit and it's weird, I was able to get the Crylink weapon model/texture working perfectly, but the Devastator is still using the garbled current texture. I noticed too that the Electro is garbled like this if replaced with the old assets, the rest of the weapons are either completely white or invisible. 

I wondered if there's some change in the algorithm that maps player/team colors, but the garbled textures are stumping me. As a test I completely replaced the entire models, textures, and dds folders with the 0.8.1 counterparts, deleting any excess files from 0.8.6 that weren't replaced, and the current garbled textures remained. Very odd, but I'm not able to really interpret what any of the files do beyond just names.
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