03-27-2010, 02:19 AM
Hey, just tipping my hat to this project and introducing myself. I only recently even found out about Nexuiz itself within the last few months and have been playing more and more frequently.
As an avid user, administrator, (beginner) developer, and fan of FOSS software, I find a project like this to be very intriguing. The progress here has been astounding (new models, graphics/website are killer, and even a git repository!); hopefully this project will absorb more of the Nexuiz developer base than less, given appeal of a project that they know won't have the rug pulled out from under it.
I hope to contribute to the project where possible, in testing, maintenence/support roles, and development (though I'm fairly inexperienced - not unfamiliar - with C++/OpenGL and the Darkplaces engine; I'm very willing to learn, when pointed in the right direction*).
*I've noticed there's already a thread with material regarding the quake3 engine and Nexuiz docs.
Here's to Xonotic and looking forward (and getting in on something cool on the ground floor :)
PS: I've built Xonotic from the git repository on Archlinux against the current testing repository tree, and am planning to post what is necessary to do so in a separate thread. If anyone is interested, I was also considering making a PKGBUILD to facilitate the necessary [testing] patches/MAKEFLAGs for libpng and libjpeg (I think I'll utilize the "all" script; it works quite well).
PPS: Also, do a web search for Monotix if you haven't already - it's blowing up the tubes (Phoronix!). That's impressive marketing for a weeks-old FOSS project :D
As an avid user, administrator, (beginner) developer, and fan of FOSS software, I find a project like this to be very intriguing. The progress here has been astounding (new models, graphics/website are killer, and even a git repository!); hopefully this project will absorb more of the Nexuiz developer base than less, given appeal of a project that they know won't have the rug pulled out from under it.
I hope to contribute to the project where possible, in testing, maintenence/support roles, and development (though I'm fairly inexperienced - not unfamiliar - with C++/OpenGL and the Darkplaces engine; I'm very willing to learn, when pointed in the right direction*).
*I've noticed there's already a thread with material regarding the quake3 engine and Nexuiz docs.
Here's to Xonotic and looking forward (and getting in on something cool on the ground floor :)
PS: I've built Xonotic from the git repository on Archlinux against the current testing repository tree, and am planning to post what is necessary to do so in a separate thread. If anyone is interested, I was also considering making a PKGBUILD to facilitate the necessary [testing] patches/MAKEFLAGs for libpng and libjpeg (I think I'll utilize the "all" script; it works quite well).
PPS: Also, do a web search for Monotix if you haven't already - it's blowing up the tubes (Phoronix!). That's impressive marketing for a weeks-old FOSS project :D