Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Projectiles/weapons fire match player color

#1
Title says it all, since there has been a glow applied to the weapons anyway I thought it would be cool to take it a step further and apply it to the weapons fire of plasma weapons and maybe all the other ones as well. It would also be a good idea to apply the player colors to the nex glow as well, but have it go from dark to bright to indicate charge. On a side note the glow on the weapons in first person view should be toned down a bit, but left as is in third person.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

#2
I suggested this too some time back too. I think it could some good eye candy and good added customization if implemented.
Reply

#3
I think it's a good idea as well, but I wouldn't want it enabled by default (perhaps make it a mutator?). If weapon projectile color is entirely dependent on the players skin color, then all kinds of different color projectiles would be flying around. I think this would be potentially confusing to a new player, simply due to the inconsistency in colors making it difficult to identify what is being fired (though I could be wrong, I guess I would just have to see it in-game). I do however think that this should be a default setting in minsta games (if it's not already), thinking of ut2004 instagib as an example.
Reply

#4
It would be quite complex to do this in general, as particle effects can't just be recolored. For specific guns, it shouldn't be hard though to just make 4 separate effectinfo effects, but doing that for all of them is way too much.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#5
Maybe only make it for team games in team color, similar to Warsow lightning gun? That way we'd have a maximum of 4 colors I think, would that help?
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

#6
like the idea!!! <3
MY NOOB STATS:
[Image: 788.png]
Reply

#7
I agree with Halogene. If the only problem we're facing is the amount of colour, then having specific colours might make it work.
E=mc ^ 2 only applies to rest bodies. The one we should be using is E=mc^2 √1 - v^2/c^2 Smile
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] Reducing player color saturation GREAT-DNG 0 501 01-02-2024, 06:13 AM
Last Post: GREAT-DNG
  [SUGGESTION] Some "modern" Suggestions (Wipeout Mode, Electro Color) NoClue 1 2,510 10-05-2020, 12:13 PM
Last Post: Mario
  [SUGGESTION] Match making/game schduler end user 6 6,094 07-05-2016, 09:56 AM
Last Post: end user
  [SUGGESTION] Limited weapon slots & customizable spawn weapons MirceaKitsune 38 38,196 09-14-2014, 04:19 AM
Last Post: end user
  [SUGGESTION] Community Design Workshop: singleplayer weapons tutorial s1lence 4 8,074 07-03-2013, 07:43 PM
Last Post: Mirio
  [SUGGESTION] Alt fire mode for Nex instead of scope? Smilecythe 28 33,808 03-01-2013, 03:21 PM
Last Post: MirceaKitsune
  [SUGGESTION] Real Weapons Miguel 27 28,964 11-16-2012, 09:55 PM
Last Post: HellYeah
Star [SUGGESTION] New ammo type for hitscan weapons s1lence 18 21,057 10-04-2012, 12:53 PM
Last Post: Mr. Bougo
  [SUGGESTION] Increase Rocket Rate of Fire Loafers 3 5,607 05-25-2012, 02:00 AM
Last Post: Loafers
  [SUGGESTION] Anti Vehicles Weapons philosphy Majki 10 11,002 04-14-2012, 02:05 PM
Last Post: freefang

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-