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High Res Skyboxes

#26
[Image: dm-712802916037.png]
Sorry for the delay.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#27
hmm i thought i photo shopped that out, what is the source of this file? u may have an older version that came with an earlier space elevator? becuase i dont have it.
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#28
I was using mintox's implosion, but I will check out latest git space elevator and post again.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#29
http://img.xonotic.org/?di=1412803601337
Here it is, latest git space elevator. I see three seams in all.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#30
[Image: shcczjbk2i9k3n6bu0s_thumb.jpg]

This what I have after I photoshoped it. As long as the git had this it should be fine. Final version is on the dev tracker http://dev.xonotic.org/issues/61

You must replace the .jpgs in the .pk3 with the ones provided Smile
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#31
http://omploader.org/iNTdneA all skyboxs so far as tga's with source files
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#32
I am in love with 'Dark Sea'.

ns.
nowego [MLP:FiM]
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#33
Yes, calm sea is very nice but too bright - I'd set the sun brightness to about 45 (see plasmasheep/valentine114 for what I mean).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply



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