Hi beloved Xonoticians!
Not long time ago we had a poll about changing vortex balance and we were very pleased to collect your valuable opinions. Unfortunately nobody really cared to actually playtest the proposed changes, so now it's time to fix that! And let's do it in the one of the most important gaming modes first - the DUEL.
The most popular option from the poll (flat 65 dmg, no charge, same force) was included into the testing balance. The testing balance also includes crylink buff, increased MG penetration and enabled remote rocket jump.
You can practice with the testing balance on "psyx duel" servers. Open console and type "vcall balance-testingxpm" (without quotes).
WHEN: Saturday, Oct. 12th. 20:00 CEST (18:00 UTC).
Check-in: 19:00-19:55 CEST
Join #xonotic.cup ( https://webchat.quakenet.org/?channels=xonotic.cup )
Map pool: Aerowalk, Blood Run, Final Rage, Quark, Stormkeep
Format
The Cup will be divided into two stages - group stage and knockout stage (double elimination).
Group Stage
The group stage has a seeding purpose for the bracket and no one gets eliminated in this stage.
- Each group consists of 4 players
- Round Robin
- Best of 1
Example:
Group 1 plays out seed #1, #2, #3 and #4
Group 2: seed #5 - #8
Group 3: seed #9 - #12
etc.
Obviously the group stage will have a seeding already, which means that you should end up in a group with similar skilled players.
This way, also lower level skilled players can have some fun and not just get stomped.
Double Elimination
There will be a Winner Bracket and a Loser Bracket.
If you lose a match, you will drop to the Loser Bracket and continue playing.
If you lose again you are out of the tournament
Map picking
Group Stage
- Best of 1 (Bo1) (= 1 map win needed)
- Heads/Tails->Cointoss + Drop-Drop-Drop-Drop
Rounds before Winner Bracket Semifinal and Loser Bracket Final
- Best of 1 (Bo1) (= 1 map win needed)
- Heads/Tails->Cointoss + Drop-Drop-Drop-Drop
Winner Bracket Semifinal, Winner Bracket Final and Loser Bracket Final
- Best of 3 (Bo3) (= 2 map wins needed)
- Heads/Tails->Cointoss + Pick-Pick-Drop-Drop -> If it ends 1:1 the remaining map is the decider. No draws possible.
Grand Final
- Best of 5 (Bo5) (= 3 map wins needed)
- WB Winner declares a map he 'wins' and goes 1-0 up, LB winner picks 1st map. After that map loser will pick the next map.
Not long time ago we had a poll about changing vortex balance and we were very pleased to collect your valuable opinions. Unfortunately nobody really cared to actually playtest the proposed changes, so now it's time to fix that! And let's do it in the one of the most important gaming modes first - the DUEL.
The most popular option from the poll (flat 65 dmg, no charge, same force) was included into the testing balance. The testing balance also includes crylink buff, increased MG penetration and enabled remote rocket jump.
You can practice with the testing balance on "psyx duel" servers. Open console and type "vcall balance-testingxpm" (without quotes).
WHEN: Saturday, Oct. 12th. 20:00 CEST (18:00 UTC).
Check-in: 19:00-19:55 CEST
Join #xonotic.cup ( https://webchat.quakenet.org/?channels=xonotic.cup )
Map pool: Aerowalk, Blood Run, Final Rage, Quark, Stormkeep
Format
The Cup will be divided into two stages - group stage and knockout stage (double elimination).
Group Stage
The group stage has a seeding purpose for the bracket and no one gets eliminated in this stage.
- Each group consists of 4 players
- Round Robin
- Best of 1
Example:
Group 1 plays out seed #1, #2, #3 and #4
Group 2: seed #5 - #8
Group 3: seed #9 - #12
etc.
Obviously the group stage will have a seeding already, which means that you should end up in a group with similar skilled players.
This way, also lower level skilled players can have some fun and not just get stomped.
Double Elimination
There will be a Winner Bracket and a Loser Bracket.
If you lose a match, you will drop to the Loser Bracket and continue playing.
If you lose again you are out of the tournament
Map picking
Group Stage
- Best of 1 (Bo1) (= 1 map win needed)
- Heads/Tails->Cointoss + Drop-Drop-Drop-Drop
Rounds before Winner Bracket Semifinal and Loser Bracket Final
- Best of 1 (Bo1) (= 1 map win needed)
- Heads/Tails->Cointoss + Drop-Drop-Drop-Drop
Winner Bracket Semifinal, Winner Bracket Final and Loser Bracket Final
- Best of 3 (Bo3) (= 2 map wins needed)
- Heads/Tails->Cointoss + Pick-Pick-Drop-Drop -> If it ends 1:1 the remaining map is the decider. No draws possible.
Grand Final
- Best of 5 (Bo5) (= 3 map wins needed)
- WB Winner declares a map he 'wins' and goes 1-0 up, LB winner picks 1st map. After that map loser will pick the next map.