(01-01-2020, 04:57 AM)SpiKe Wrote: Hi,
In order to create a Defrag map, all you need to do is a map with:- an info_player_deathmatch entity that serves as a spawnpoint.
- trigger_race_checkpoint brushes for your checkpoints (each checkpoint brush has a number, starting with 0).
- a .mapinfo file that specifies gametype cts
If in doubt, you can download other Xonotic Defrag maps and look how they are made (like the XDWC maps).
Once your map is compiled, first type g_cts 1 in the game console, then start your map.
Could you please clarify?
Where is the .mapinfo file supposed to be and how is it supposed to look?
How about "Project settings"? is it supposed to be xonotic or "custom xonotic modification" and "defrag"?
Should i pack all the map files into a pk3 file after compilation?
I did all that and it set the game type to deathmatch (i set checkpoint triggers and stuff), what am i doing wrong?
Where and how can i download maps?
Thanks in advance
EDIT: Should i merge the netradiant xonotic pack (
https://gitlab.com/xonotic/netradiant-xonoticpack) with my netradiant directory?